Serpent Spyder SRX-2 Mid Motor Buggy Thread
#2011
#2012
#2013
#2014
#2016
#2017
Tech Elite
iTrader: (57)
I think the 10.5 gave that away. goehm was saying stock because of the setup you are using.
Have you tried letting someone else at the track drive your car? Because of the questions that you keep asking, I really think it's driving style as opposed to setup. I'm not sure switching to Losi will solve your problems. Good luck whichever way that you end up going.
Have you tried letting someone else at the track drive your car? Because of the questions that you keep asking, I really think it's driving style as opposed to setup. I'm not sure switching to Losi will solve your problems. Good luck whichever way that you end up going.
#2018
Tech Prophet
iTrader: (84)
I think the 10.5 gave that away. goehm was saying stock because of the setup you are using.
Have you tried letting someone else at the track drive your car? Because of the questions that you keep asking, I really think it's driving style as opposed to setup. I'm not sure switching to Losi will solve your problems. Good luck whichever way that you end up going.
Have you tried letting someone else at the track drive your car? Because of the questions that you keep asking, I really think it's driving style as opposed to setup. I'm not sure switching to Losi will solve your problems. Good luck whichever way that you end up going.
#2021
#2022
Tech Elite
iTrader: (57)
Dirt Digger,
You seem to be convinced that the buggy or the setup is holding you back. You mentioned in a PM that you have a race tonight. Find your fastest race tonight and look at your fast lap, top 5/10/20. Compare that against the best run tonight.
If you are off by more than 1 second in either fast lap or top 5, no setup change or brand is going to make that up for you.
Here's something that Billy Easton said on the FB page a while back that I think may help you:
I played this game the other day..Forza 4..... The game is obviously built around, what is and is not possible by the fundamentals and laws of inertia,gravity,traction and so on.. Anyway, the car i was playing never seemed to turn, and, until i approached the turns at the proper speed, there was no way this car was turning.. I guess, what im trying to say in general, and not necessarily directed towards you. A racing car has its limits no matter what we expect it should do.. You have to drive within the limits of the car in order to turn fast laps.. Just like the game, blowing turns and missing apex's translate slower lap times, against, braking the car,decelerating at the correct time, hitting the apex and throttling the car off the turn..RC cars are alot the same, you simply need to learn the limits of your car, and then drive within those boundaries.
You seem to be convinced that the buggy or the setup is holding you back. You mentioned in a PM that you have a race tonight. Find your fastest race tonight and look at your fast lap, top 5/10/20. Compare that against the best run tonight.
If you are off by more than 1 second in either fast lap or top 5, no setup change or brand is going to make that up for you.
Here's something that Billy Easton said on the FB page a while back that I think may help you:
I played this game the other day..Forza 4..... The game is obviously built around, what is and is not possible by the fundamentals and laws of inertia,gravity,traction and so on.. Anyway, the car i was playing never seemed to turn, and, until i approached the turns at the proper speed, there was no way this car was turning.. I guess, what im trying to say in general, and not necessarily directed towards you. A racing car has its limits no matter what we expect it should do.. You have to drive within the limits of the car in order to turn fast laps.. Just like the game, blowing turns and missing apex's translate slower lap times, against, braking the car,decelerating at the correct time, hitting the apex and throttling the car off the turn..RC cars are alot the same, you simply need to learn the limits of your car, and then drive within those boundaries.
#2023
Dirt Digger,
You seem to be convinced that the buggy or the setup is holding you back. You mentioned in a PM that you have a race tonight. Find your fastest race tonight and look at your fast lap, top 5/10/20. Compare that against the best run tonight.
If you are off by more than 1 second in either fast lap or top 5, no setup change or brand is going to make that up for you.
Here's something that Billy Easton said on the FB page a while back that I think may help you:
I played this game the other day..Forza 4..... The game is obviously built around, what is and is not possible by the fundamentals and laws of inertia,gravity,traction and so on.. Anyway, the car i was playing never seemed to turn, and, until i approached the turns at the proper speed, there was no way this car was turning.. I guess, what im trying to say in general, and not necessarily directed towards you. A racing car has its limits no matter what we expect it should do.. You have to drive within the limits of the car in order to turn fast laps.. Just like the game, blowing turns and missing apex's translate slower lap times, against, braking the car,decelerating at the correct time, hitting the apex and throttling the car off the turn..RC cars are alot the same, you simply need to learn the limits of your car, and then drive within those boundaries.
You seem to be convinced that the buggy or the setup is holding you back. You mentioned in a PM that you have a race tonight. Find your fastest race tonight and look at your fast lap, top 5/10/20. Compare that against the best run tonight.
If you are off by more than 1 second in either fast lap or top 5, no setup change or brand is going to make that up for you.
Here's something that Billy Easton said on the FB page a while back that I think may help you:
I played this game the other day..Forza 4..... The game is obviously built around, what is and is not possible by the fundamentals and laws of inertia,gravity,traction and so on.. Anyway, the car i was playing never seemed to turn, and, until i approached the turns at the proper speed, there was no way this car was turning.. I guess, what im trying to say in general, and not necessarily directed towards you. A racing car has its limits no matter what we expect it should do.. You have to drive within the limits of the car in order to turn fast laps.. Just like the game, blowing turns and missing apex's translate slower lap times, against, braking the car,decelerating at the correct time, hitting the apex and throttling the car off the turn..RC cars are alot the same, you simply need to learn the limits of your car, and then drive within those boundaries.
Well said thank you sir for the great advice. Not like others with there dumb ass comments.
#2024
Mt Set up for Low Bite Tracks
Gents,
My current set up for low bite tracks, needs a bit more on power steering, so when you viewed my set up can you please advise.
Front.
0 deg caster.
std front bulkhead.
stock caster block.
Spindle shims all up.
Camber link on middle hole inboard no shims and outer hole outboard
Opt 3 Ackerman arm. 1mm bump steer
Shocks
2x 1.7mm pistons
35wt Ae oil
Blue Springs
Rest as per kit.
Wishbones outer and number 2 on tower.
Rear.
Stock rear upright. 0.5 out board toe in. Hole C(Outer hole), spaced to rear.
Camber link in point 1(longest arm possible) no shims.
Pills FR number 2 up and wide, RR number 1 down wide.
Rear roll bar fitted 1.5mm
Shocks
2 x 1.6mm pistons
27.5 wt AE oil
Astro Orange
Rest as per kit.
Wishbones outer and number 3 on tower.
Wing mount Stock.
1.5 degree camber front and rear
Ride height 19mm front, 20mm rear
Ballast,
50 grams under shorty, all the way forward.
50 grams under receiver and ESC
20 grams on top of servo.
Diff height med.
Any help you can give is appreciated.
My current set up for low bite tracks, needs a bit more on power steering, so when you viewed my set up can you please advise.
Front.
0 deg caster.
std front bulkhead.
stock caster block.
Spindle shims all up.
Camber link on middle hole inboard no shims and outer hole outboard
Opt 3 Ackerman arm. 1mm bump steer
Shocks
2x 1.7mm pistons
35wt Ae oil
Blue Springs
Rest as per kit.
Wishbones outer and number 2 on tower.
Rear.
Stock rear upright. 0.5 out board toe in. Hole C(Outer hole), spaced to rear.
Camber link in point 1(longest arm possible) no shims.
Pills FR number 2 up and wide, RR number 1 down wide.
Rear roll bar fitted 1.5mm
Shocks
2 x 1.6mm pistons
27.5 wt AE oil
Astro Orange
Rest as per kit.
Wishbones outer and number 3 on tower.
Wing mount Stock.
1.5 degree camber front and rear
Ride height 19mm front, 20mm rear
Ballast,
50 grams under shorty, all the way forward.
50 grams under receiver and ESC
20 grams on top of servo.
Diff height med.
Any help you can give is appreciated.
#2025
Tech Elite
iTrader: (57)
That's why letting a fast driver drive my buggy was so helpful to me. It showed me that it wasn't the setup. It was my driving style. That left me with, change my driving style or change the setup to suit my driving style.