1/12 forum
Because of our dusty surface your car is pushing and your compensating with extra steering throw. This is causing the front end to push and hook, push and hook. The change to the shock should give you more front end bite and allow you to dial out some of that steering throw.
The NASCAR guy's call it push to oversteer.
Let me know if it works.
Tech Apprentice
iTrader: (3)
Joined: May 2007
Posts: 99
From: Socal
Has anyone tried the Hobbywing EZRUN 3650M (380 sized) series motor?
Does it have enough torque and power to pull 1/12 versus the true 540 motors?
Just want to get some general inputs from the experts.
TIA,
Ron
Does it have enough torque and power to pull 1/12 versus the true 540 motors?
Just want to get some general inputs from the experts.
TIA,
Ron
You may want to try a thicker shock oil and/or a stiffer shock spring.
Because of our dusty surface your car is pushing and your compensating with extra steering throw. This is causing the front end to push and hook, push and hook. The change to the shock should give you more front end bite and allow you to dial out some of that steering throw.
The NASCAR guy's call it push to oversteer.
Let me know if it works.
Because of our dusty surface your car is pushing and your compensating with extra steering throw. This is causing the front end to push and hook, push and hook. The change to the shock should give you more front end bite and allow you to dial out some of that steering throw.
The NASCAR guy's call it push to oversteer.
Let me know if it works.
If that doesn't help, soften up the rear shock. Try both the spring and the dampening.
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As I understand it, the difference is the bump-steer. A car with level turnbuckles will typically have a small amount of bump toe-in, its never much but in a 1/12 scale car a few thousandths can mean a lot in how it runs, while a car with the angled servo and turnbuckles will have a small amount of bump toe-out. The difference as I understand it is that the bump toe-in will make the car more aggressive in the corners when the front suspension compresses and the bump toe-in effectively turns the wheel more in, while the toe-out will make it more mellow by angling it out slightly. Just last weekend I went from a laydown servo arrangement to an angled one and saw no real difference in the cars aggression or steering throw needed to make it run.
I'm trying to put together a car to go carpet racing.
What is the best front end I can get for the standard 1/12 mounts? CRC Prostrut? BMI Copperhead? Serpent?
Also are there other economical methods of upgrading existing older style front ends like the CRC front end prior to the Pro Strut?
I'm not very familiar with the various types of front ends out there other than the AE reactive caster units that came originally in the RC12L3. Can someone give me an education and history of the reactive caster front ends?
What is the best front end I can get for the standard 1/12 mounts? CRC Prostrut? BMI Copperhead? Serpent?
Also are there other economical methods of upgrading existing older style front ends like the CRC front end prior to the Pro Strut?
I'm not very familiar with the various types of front ends out there other than the AE reactive caster units that came originally in the RC12L3. Can someone give me an education and history of the reactive caster front ends?
Tech Champion

Joined: Nov 2001
Posts: 7,191
From: Hawaii, USA
As I understand it, the difference is the bump-steer. A car with level turnbuckles will typically have a small amount of bump toe-in, its never much but in a 1/12 scale car a few thousandths can mean a lot in how it runs, while a car with the angled servo and turnbuckles will have a small amount of bump toe-out. The difference as I understand it is that the bump toe-in will make the car more aggressive in the corners when the front suspension compresses and the bump toe-in effectively turns the wheel more in, while the toe-out will make it more mellow by angling it out slightly. Just last weekend I went from a laydown servo arrangement to an angled one and saw no real difference in the cars aggression or steering throw needed to make it run.
I'm trying to put together a car to go carpet racing.
What is the best front end I can get for the standard 1/12 mounts? CRC Prostrut? BMI Copperhead? Serpent?
Also are there other economical methods of upgrading existing older style front ends like the CRC front end prior to the Pro Strut?
I'm not very familiar with the various types of front ends out there other than the AE reactive caster units that came originally in the RC12L3. Can someone give me an education and history of the reactive caster front ends?
What is the best front end I can get for the standard 1/12 mounts? CRC Prostrut? BMI Copperhead? Serpent?
Also are there other economical methods of upgrading existing older style front ends like the CRC front end prior to the Pro Strut?
I'm not very familiar with the various types of front ends out there other than the AE reactive caster units that came originally in the RC12L3. Can someone give me an education and history of the reactive caster front ends?
Partly right partly not right...A flat servo will have more bump steer but the toe-in gained from the bump steer will make the car less aggressive in steering. Additionally the flat servo will have less ackerman than the angled servo. So you have your toes backward...toe-in will make the car more mellow where toe-out will make it more aggressive.
Tech Champion

Joined: Nov 2001
Posts: 7,191
From: Hawaii, USA
Given that 1/12th in general uses a very small amount of it's possible travel then it would be better to run angled to get the increased ackerman and increase the steering throw to equal the amount of the outside wheel under load without the ackerman. That way your getting the added benefit of traction of the inner tire in the proper circle instead of dragging the inside tire. At any rate that is an unusual case and more the exception than the rule.
Tech Adept
Joined: Jul 2008
Posts: 233
From: Hong Kong
Sorry if his question has been asked before...
I run my 1/12 on asphalt and my front tire cones quite a bit on uneven tire wear. Currently, the outside tire wears more than the inside tire. This only happens on the left tire, the right side is quite even. Could this be because of the track layout and there are more high speed right turns than left turns?
Also, should I add more negative camber OR more positive camber to front tire? This confuses me a little. Currently, I have set both L & R to be -1 degree.
Thanks for any help.
I run my 1/12 on asphalt and my front tire cones quite a bit on uneven tire wear. Currently, the outside tire wears more than the inside tire. This only happens on the left tire, the right side is quite even. Could this be because of the track layout and there are more high speed right turns than left turns?
Also, should I add more negative camber OR more positive camber to front tire? This confuses me a little. Currently, I have set both L & R to be -1 degree.
Thanks for any help.
Tech Master
iTrader: (41)
Joined: Oct 2008
Posts: 1,325
From: Grand Portage, MN
Sorry if his question has been asked before...
I run my 1/12 on asphalt and my front tire cones quite a bit on uneven tire wear. Currently, the outside tire wears more than the inside tire. This only happens on the left tire, the right side is quite even. Could this be because of the track layout and there are more high speed right turns than left turns?
Also, should I add more negative camber OR more positive camber to front tire? This confuses me a little. Currently, I have set both L & R to be -1 degree.
Thanks for any help.
I run my 1/12 on asphalt and my front tire cones quite a bit on uneven tire wear. Currently, the outside tire wears more than the inside tire. This only happens on the left tire, the right side is quite even. Could this be because of the track layout and there are more high speed right turns than left turns?
Also, should I add more negative camber OR more positive camber to front tire? This confuses me a little. Currently, I have set both L & R to be -1 degree.
Thanks for any help.



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