Community
Wiki Posts
Search

Mugen MTX-3

Thread Tools
 
Search this Thread
 
Old 06-09-2004, 04:37 AM
  #12781  
Tech Elite
 
Taylor-Racing's Avatar
 
Join Date: Sep 2002
Location: Melbourne OZ
Posts: 2,066
Default Re: body supports

Originally posted by vadn1
Who carries the body supports for the mtx-3. On the intruction manual of the mtx-3 the front cover has some type of supports just above the lower body clips. Also the same thing can be found on Robbies Collins car in Xtreme RC car mag....?
They look like Serpent/Xray parts, don't they.
Taylor-Racing is offline  
Old 06-09-2004, 04:41 AM
  #12782  
Tech Elite
 
Taylor-Racing's Avatar
 
Join Date: Sep 2002
Location: Melbourne OZ
Posts: 2,066
Default

Originally posted by rjl
I'm entered for the World Championships I hope, does anyone know if I could rent a house close to the track 2/10/04-25/10/04. Also need to ship goods to someone reliable, the stuff I won't be taking with me. This will be my first WC if all goes well, wish me luck guys I will need it.
You'll need a pitman, then?
(Gee, what a fantastic job I did at the last VORTEC round.)

. . . pick me . . . pick me . . . pick me
Taylor-Racing is offline  
Old 06-09-2004, 05:19 AM
  #12783  
Tech Elite
 
Taylor-Racing's Avatar
 
Join Date: Sep 2002
Location: Melbourne OZ
Posts: 2,066
Default

Originally posted by Unregistered

:
:
Here's how they work together. The roll axis changes how the CG weight is transferred to the outside wheels. If the roll axis is level (front and rear rollcenters are the same) then the CG weight will transfer straight out (the percentage is about the same as the front to rear weight distribution). If the roll axis is more inclined (always higher at the rear) it tweaks how the CG transfers weight moving it foreward on the car giving more steering and the feel that you lose rear traction (you lose rear and you gain front).

I guess a more simple way to put it is that with the rear rollcenter raised it wants to force the front to roll more in the corner planting the RF tire more.
So, under brakes and with the rear roll centre raised, the CG will move forward more readily as well as transfer more weight forward. Also, as a consequence, it will transfer less weight transversly at the rear?
Taylor-Racing is offline  
Old 06-09-2004, 05:42 AM
  #12784  
Tech Regular
 
Join Date: Feb 2002
Location: MI
Posts: 462
Default

Originally posted by Taylor-Racing
So, under brakes and with the rear roll centre raised, the CG will move forward more readily as well as transfer more weight forward. Also, as a consequence, it will transfer less weight transversly at the rear?
Without explaining exactly why, yes. But the CG doesn't move, it only changes the weight transfer (during the entire corner).

I don't agree with some of the rollcenter atricle posted om mytsn. But if there's one thing that I've learned about RC cars over the years it's that our cars often react to changes in a way that you don't expect.

For instance, if you raise the rollcenters on a high bite track there is more of a chance that it will "tractionroll".
Unregistered is offline  
Old 06-09-2004, 06:22 AM
  #12785  
Tech Elite
 
Taylor-Racing's Avatar
 
Join Date: Sep 2002
Location: Melbourne OZ
Posts: 2,066
Default

Yes, I worded that badly.
I was really envisioning the weight transfer moving more readily rear to front by virtue of the higher rear roll centre. Somewhat similar to increasing the rear ride height.

. . . you may have guessed, I'm looking for some steering.
Taylor-Racing is offline  
Old 06-09-2004, 06:31 AM
  #12786  
Tech Elite
 
Taylor-Racing's Avatar
 
Join Date: Sep 2002
Location: Melbourne OZ
Posts: 2,066
Default

While on the subject, has anyone used, say, a rear "B" block with a front "A" block to generate some anti-squat?
Taylor-Racing is offline  
Old 06-09-2004, 01:44 PM
  #12787  
Tech Fanatic
iTrader: (5)
 
Join Date: Jan 2004
Location: Houston, Texas
Posts: 851
Trader Rating: 5 (100%+)
Default

Is track width measuresd with tires on or off. Im trying to get the width of the car set on the Hudy board, but I am getting around 189 to 190, I feel if i screw the threads out more the pillow balls can come out in a crash.
vadn1 is offline  
Old 06-09-2004, 01:49 PM
  #12788  
rjl
Tech Fanatic
 
rjl's Avatar
 
Join Date: Jun 2002
Location: OZ
Posts: 848
Default

Gav, I've tried all the rear blocks, I find little difference in handling until the grip comes up and even then it is subtle.
I now run B front and A rear. (had to check)

Last edited by rjl; 06-09-2004 at 06:29 PM.
rjl is offline  
Old 06-09-2004, 02:11 PM
  #12789  
Tech Elite
 
AMGRacer's Avatar
 
Join Date: Oct 2001
Location: Brisbane, Australia
Posts: 3,939
Default

Originally posted by Unregistered
Without explaining exactly why, yes. But the CG doesn't move, it only changes the weight transfer (during the entire corner).

I don't agree with some of the rollcenter atricle posted om mytsn. But if there's one thing that I've learned about RC cars over the years it's that our cars often react to changes in a way that you don't expect.

For instance, if you raise the rollcenters on a high bite track there is more of a chance that it will "tractionroll".
This is interesting as it is completely contrary to the advice given in the Serpent 710 tuning manual. However somebody has mentioned that if the lower arm is angled too far it creates a "jacking" effect under compression..................

Still trying to understand these things
AMGRacer is offline  
Old 06-09-2004, 02:13 PM
  #12790  
Tech Elite
 
AMGRacer's Avatar
 
Join Date: Oct 2001
Location: Brisbane, Australia
Posts: 3,939
Default

Originally posted by VenomWorldOrder
ok roll centres as it really is! :

A blocks lower the roll centre. this is best suited to high bit surfaces. WHY!? Because the car centre is lowered. this means the weight transfer WILL be less onto the arms and subsequently through the shocks, and more through the chassis. ie the car will slide before it bites. (bites means the shocks reacting to the weight transfer and soaking up the weight)

B blocks is somewere inbetween

C blocks will lift the cg and roll centre at the rear. this equals to a car that shifts weight more to the arms and subsequently to the shocks. SO!? Well this means there will be less rear end sliding because the shocks are soaking up the force earlier. therefore the car grips ealier.

WHY DO THE SHOCKS REACT EARLIER WITH "C" BLOCKS AS COMPARED TO "A" BLOCKS? place your finger on the top of your shocks. push down. notice the reaction of the compression is alot earlier. this is a rough example of high cg and a C block type effect.

now place your finger near the actual block. it will take a greater force for you to compress the shocks. compression occurs later. THIS IS A "A" BLOCK type effect. the cars back end will naturally slide as it requires greater inertia for shock compression. (shock compression = grip)

DOES THIS SOLVE THE ROLL CENTRE ISSUE?
Well I can happily report that I have no idea what you are talking about

But HPI does also agree with your theory.............

http://www.hpiracing.com/graphics/in.../Pro4_pg33.jpg

They also say move lower pin down on high traction surfaces.

Serpent and XRAY however disagree with this advice and say to go the completely opposite way. I am starting to wonder whether there are some car specific effects which override the general rule.
AMGRacer is offline  
Old 06-09-2004, 03:26 PM
  #12791  
Tech Champion
iTrader: (4)
 
Slotmachine's Avatar
 
Join Date: May 2003
Location: Germantown Maryland
Posts: 5,823
Trader Rating: 4 (100%+)
Default BACKWARDS

Originally posted by Taylor-Racing
While on the subject, has anyone used, say, a rear "B" block with a front "A" block to generate some anti-squat?

I do believe that you have that backwards A in the front and B in the rear is called pro squat! The other way around is anti squat.
Anti squat in the rear will cause the car to square off the corner late in the apex or shortly after.
Slotmachine is offline  
Old 06-09-2004, 06:17 PM
  #12792  
Tech Regular
iTrader: (5)
 
Join Date: Jun 2003
Location: Cincinnati
Posts: 317
Trader Rating: 5 (100%+)
Default Must have spares for MTX-3

I have a Stock MTX-3 that I am getting ready to race. I have been racing NTC3 for the past 1 and half yrs. I have only replaced Tires and Diffs. and worn CVD's on the NTC3. Now I was wondering what I will definitely need for the MTX-3 as far as spares. I will still have the NTC3 for back up until I get the money together to start stocking more MTX-3 parts. Thanks in advance for the help.
no4hitter is offline  
Old 06-09-2004, 07:12 PM
  #12793  
Tech Adept
 
Join Date: Apr 2004
Location: San Antonio
Posts: 101
Default

Probably won't need nearly the number of spares as with the NTC3.

I currently have the NTC3 and can't wait to get something else. That car would be stronger if they made it out of glass. I see the Mugens take some big shots and keep on going.
elmar66 is offline  
Old 06-09-2004, 07:24 PM
  #12794  
Tech Elite
iTrader: (6)
 
spawn's Avatar
 
Join Date: Oct 2001
Location: SydNeeeeY
Posts: 4,559
Trader Rating: 6 (100%+)
Default Re: Must have spares for MTX-3

Originally posted by no4hitter
I have a Stock MTX-3 that I am getting ready to race. I have been racing NTC3 for the past 1 and half yrs. I have only replaced Tires and Diffs. and worn CVD's on the NTC3. Now I was wondering what I will definitely need for the MTX-3 as far as spares. I will still have the NTC3 for back up until I get the money together to start stocking more MTX-3 parts. Thanks in advance for the help.
The only things I used to carry when driving the MTX3 are spare belts, front, rear and side and a front diff gear when necessary. Till date I have only broke 1 shock shaft due to another driver ramming me in the rear.
spawn is offline  
Old 06-09-2004, 07:30 PM
  #12795  
Tech Adept
 
Join Date: Apr 2004
Location: San Antonio
Posts: 101
Default

Spawn;

Thanks for validating that......people will ultimately spend more money in parts continually repairing a cheap car like the NTC3 than just ponying up the money in the first place and buying something high quality and durable.
elmar66 is offline  


Contact Us - Archive - Advertising - Cookie Policy - Privacy Statement - Terms of Service -

Copyright © 2024 MH Sub I, LLC dba Internet Brands. All rights reserved. Use of this site indicates your consent to the Terms of Use.