Change carpet onroad in the U.S.?
#722
Tech Champion
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Join Date: Aug 2001
Location: In a land of mini-mighty mental giants
Posts: 8,854
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#725
Tech Master
Its funny that stock video was the first IIC. And i made the A there. R/C has evolved and everything is faster now. 13.5 cars are as fast as mod was 10 years ago. Everything has changed in terms of charging, electronics and motors. Just a different era in r/c racing. But i think there are too many divisions in stock. Maybe 21.5, 13.5 and open. But i don't run a track.
#726
Tech Champion
iTrader: (6)
Ive been away for a while thanks to family and work, but Ive been reading this debate for the last week or so and I have some thoughts
I agree that there are too many classes in onroad. The way I see it, we can boil things down to about 7-9:
TC
25.5
17.5
Open Mod
12th
12th scale has hung around pretty much the longest of any chassis class in the history of electric onroad. I think it has a place in onroad going forward as well.
25.5
17.5
Open Mod
WGT/WGTR
USGT
VTA
I think anything beyond that is overkill and waters down the field. As for dealing with sandbaggers, I rather espouse using a system similar to the Hooters/Nike/Web.com tour. If a racer wins 3 A-Mains in a season, they are automatically moved up to the next most powerful class. The other three are good single motor options that allow racers to compete and gain experience before moving into the regular classes if they so wish.
I have other thoughts/ideas but I'll save those for a future post
I agree that there are too many classes in onroad. The way I see it, we can boil things down to about 7-9:
TC
25.5
17.5
Open Mod
12th
12th scale has hung around pretty much the longest of any chassis class in the history of electric onroad. I think it has a place in onroad going forward as well.
25.5
17.5
Open Mod
WGT/WGTR
USGT
VTA
I think anything beyond that is overkill and waters down the field. As for dealing with sandbaggers, I rather espouse using a system similar to the Hooters/Nike/Web.com tour. If a racer wins 3 A-Mains in a season, they are automatically moved up to the next most powerful class. The other three are good single motor options that allow racers to compete and gain experience before moving into the regular classes if they so wish.
I have other thoughts/ideas but I'll save those for a future post
#727
Tech Master
iTrader: (3)
Ive been away for a while thanks to family and work, but Ive been reading this debate for the last week or so and I have some thoughts
I agree that there are too many classes in onroad. The way I see it, we can boil things down to about 7-9:
TC
25.5
17.5
Open Mod
12th
12th scale has hung around pretty much the longest of any chassis class in the history of electric onroad. I think it has a place in onroad going forward as well.
25.5
17.5
Open Mod
WGT/WGTR
USGT
VTA
I think anything beyond that is overkill and waters down the field. As for dealing with sandbaggers, I rather espouse using a system similar to the Hooters/Nike/Web.com tour. If a racer wins 3 A-Mains in a season, they are automatically moved up to the next most powerful class. The other three are good single motor options that allow racers to compete and gain experience before moving into the regular classes if they so wish.
I have other thoughts/ideas but I'll save those for a future post
I agree that there are too many classes in onroad. The way I see it, we can boil things down to about 7-9:
TC
25.5
17.5
Open Mod
12th
12th scale has hung around pretty much the longest of any chassis class in the history of electric onroad. I think it has a place in onroad going forward as well.
25.5
17.5
Open Mod
WGT/WGTR
USGT
VTA
I think anything beyond that is overkill and waters down the field. As for dealing with sandbaggers, I rather espouse using a system similar to the Hooters/Nike/Web.com tour. If a racer wins 3 A-Mains in a season, they are automatically moved up to the next most powerful class. The other three are good single motor options that allow racers to compete and gain experience before moving into the regular classes if they so wish.
I have other thoughts/ideas but I'll save those for a future post
#728
Tech Fanatic
iTrader: (1)
No. Why are some trying to changing rules and tires and ETc. Look keep WGT the same it doesn't need to slow down. Wgt-r is a waste. $80.00 bucks for tires please! 25.5 TC WTH I don't want to watch paint dry and neither do new racers. 21.5 is the motor cut for tc and 1/12. Wgt stays 13.5! Look rc car racing is like real racing. You can't start off in a F1 car but you drive like a back yard go kart driver. Look new people need to start in slower classes and work up. STOP TRYING TO GIVE EVERYONE A TROPHY
#730
Tech Champion
iTrader: (2)
how do you expect a racer to move up if they win a A-main event?...is the track going to demand it?....is the track going to supply the equipment to run the next class?....is the track going to ban them from running and supporting the track just to run with the "big boys"......what if they don't have the money to do so?.....what if the don't simply don't like the next class up the ladder?....
just asking?....I think racers should race what they like and enjoy....
All I see is this thread is making onroad more complicated and scaring more people away. Its a cry baby thing.....instead of just doing the simple...which is offer "your" classes at your track....whatever they may be.....that simple....do what is best for your track/area.
why all this?...cause it just proves that onroad is never satisfied...the need for speed and not growth.
we have 2-3 classes at my local track, and the doors are open (10 years and counting)...nothing wrong with it....17.5 TC and VTA...sometimes GT and 12th scale
PS...that includes your "national" events as well....I don't offer Mod TC at the Southern Nationals or Thunder Jam...Why?...cause nobody locally runs it...
oops...I am this year...lol
just asking?....I think racers should race what they like and enjoy....
All I see is this thread is making onroad more complicated and scaring more people away. Its a cry baby thing.....instead of just doing the simple...which is offer "your" classes at your track....whatever they may be.....that simple....do what is best for your track/area.
why all this?...cause it just proves that onroad is never satisfied...the need for speed and not growth.
we have 2-3 classes at my local track, and the doors are open (10 years and counting)...nothing wrong with it....17.5 TC and VTA...sometimes GT and 12th scale
PS...that includes your "national" events as well....I don't offer Mod TC at the Southern Nationals or Thunder Jam...Why?...cause nobody locally runs it...
oops...I am this year...lol
#731
Tech Champion
iTrader: (32)
Join Date: Aug 2001
Location: In a land of mini-mighty mental giants
Posts: 8,854
Trader Rating: 32 (100%+)
All you have to do is look at Off-Road the Cactus Classic had 12 freakin classes....guess what it had over 400 entries in a few days of opening its registration, so that makes any statement about too many classes MOOT!
On-Road cars are too fast for most people racing on indoor carpet tracks so slowing them down is a good idea. I really do not think getting rid of classes is a good idea it will only push some of what few people are still racing away. What would be a better idea is a class structure based on track size.
The harsh reality is that there is no magic bean or type of car or class that is going to get new people in. People are not flocking to on-road like in the past. Try to keep what we have and work from the center out.
#732
#733
Tech Elite
iTrader: (10)
Back to topic: it seems that we have influential racers in the Chicago area and Ohio that are on board with changes. All we can do is try it and hope it catches on.
#734
We are currently running a heat of TC with 21.5 today. Let's see how it goes.
#735
Tech Master
iTrader: (1)
I think sedan should just be one class, open mod. Run a 17.5 blinky in it if you want. Most people would consistently put in faster laps with a 17.5 than a 4.5 at any small carpet track. If they want to move up, learn to use more power. Play with a bit of boost. If you feel that's too fast for you and you want to go slower? Slower classes already exist. USVTA and USGT.
Why do we need more than three classes using TC chassis?
That example of Cactus classic? Pro, expert, over 40, come on. It's absolutely ridiculous to separate the same class like that. That is what ABCD... mains are for. It should have been only four or five classes, not twelve.
I believe less classes with more mains makes for much better racing all around.
Why do we need more than three classes using TC chassis?
That example of Cactus classic? Pro, expert, over 40, come on. It's absolutely ridiculous to separate the same class like that. That is what ABCD... mains are for. It should have been only four or five classes, not twelve.
I believe less classes with more mains makes for much better racing all around.
Last edited by locked; 10-31-2015 at 12:51 PM.