1/10 R/C F1's...Pics, Discussions, Whatever...
#796
Tech Addict
iTrader: (18)
Helmet Decals
Could any of you share some tips on detailing a helmet? I bought some decals from D-Drive, and the decals are lifting and creasing all over. I try to smooth it down, and the paint flakes off! These decals have the durability of water-slide with the thickness of regular mylar! With that being said, there must be some tricks you guys have The helmet was painted with Tamiya plastic model paint.
Please share.
Thanks,
Steve
Please share.
Thanks,
Steve
#797
F1 Race: Sunday 11/29 at WCRC
See you there, bring your "shelf queens" for show laps
- UF1 Format changes for Sunday Nov. 29
We will be running the same Super Qual + 3 mains at WCRC on Sunday with the following changes:
Rubber and foam run together. The story is that this track will hook up with foam as well as rubber. Bring it. Race it. Prove it.
Chassis/Motor rules:
Direct rear wheel drive 1/10 scale open wheel car (F1 style)
540 sized motors silver can, black can, TCS 32 turn, or 21.5BL
SQ
Due to popular demand, qualifier will be open track instead of multiple 2 minute groups. Just put your car down and drive as fast as you can. We will limit the number of drivers on the track at any given time to 5 or less. After 4-5 minutes time will be called and drivers will pull aside for the next 5 drivers. Qualifying order will be randomly determined (but you can swap with anyone who is willing). If we have 15 or more drivers, the qualifying time will be extended beyond 15 minutes. Drivers might have an opportunity to make a second run at a fast lap if we have enough time and open slots.
Three things to think about for the SQ.
1) Time will be limited between the SQ and the first main to recharge batteries or cool you motor
2) Fast qualifier gets an extra point added to his/her score (yes, it does make a difference)
3) Grid order of first main will be based upon fast lap in the SQ
If we have a turnout of 14 or less drivers, we will run one group all together.
If we have 15 or more we will try something different for DNF and DNS drivers from the higher main groups. If you are in the A group and can not make the grid (DNS) or complete 8 laps (DNF) you will have an opportunity to run at the back of the B group. Although you will receive no score for that round, a good run with the B group can place you in the A group for the next round. If you are in the last group and DNF or DNS TL (tough luck).
OTHER THINGS TO CONSIDER:
Doors open at 10
Sign in closes and drivers meeting at 11
SQ at 11:30
Third round HAS to be done before 3:00 for off road, so this will be very fast paced if we end up with two race groups
Track will be open practice between rounds
SoCal UF1 scoring format (ask if you don't know where to find it)
- UF1 Format changes for Sunday Nov. 29
We will be running the same Super Qual + 3 mains at WCRC on Sunday with the following changes:
Rubber and foam run together. The story is that this track will hook up with foam as well as rubber. Bring it. Race it. Prove it.
Chassis/Motor rules:
Direct rear wheel drive 1/10 scale open wheel car (F1 style)
540 sized motors silver can, black can, TCS 32 turn, or 21.5BL
SQ
Due to popular demand, qualifier will be open track instead of multiple 2 minute groups. Just put your car down and drive as fast as you can. We will limit the number of drivers on the track at any given time to 5 or less. After 4-5 minutes time will be called and drivers will pull aside for the next 5 drivers. Qualifying order will be randomly determined (but you can swap with anyone who is willing). If we have 15 or more drivers, the qualifying time will be extended beyond 15 minutes. Drivers might have an opportunity to make a second run at a fast lap if we have enough time and open slots.
Three things to think about for the SQ.
1) Time will be limited between the SQ and the first main to recharge batteries or cool you motor
2) Fast qualifier gets an extra point added to his/her score (yes, it does make a difference)
3) Grid order of first main will be based upon fast lap in the SQ
If we have a turnout of 14 or less drivers, we will run one group all together.
If we have 15 or more we will try something different for DNF and DNS drivers from the higher main groups. If you are in the A group and can not make the grid (DNS) or complete 8 laps (DNF) you will have an opportunity to run at the back of the B group. Although you will receive no score for that round, a good run with the B group can place you in the A group for the next round. If you are in the last group and DNF or DNS TL (tough luck).
OTHER THINGS TO CONSIDER:
Doors open at 10
Sign in closes and drivers meeting at 11
SQ at 11:30
Third round HAS to be done before 3:00 for off road, so this will be very fast paced if we end up with two race groups
Track will be open practice between rounds
SoCal UF1 scoring format (ask if you don't know where to find it)
#798
#799
RCX
Is any one going to the RCX in Pomona,CA? March 20-21 2010?
#800
#801
#802
Jay is right, F1 is growing in Roseville. Go to www.speedworldraceway.com and click on the video section to watch some night racing with the F1's.
#803
Tech Elite
iTrader: (26)
Ooooooooooo- coming soon --
Tamiya Tyrell P34 6-wheeler based on the F103 platform!
http://www.tamiyausa.com/product/ite...oduct-id=84111
Tamiya Tyrell P34 6-wheeler based on the F103 platform!
http://www.tamiyausa.com/product/ite...oduct-id=84111
#804
#805
Helmet decals
Could any of you share some tips on detailing a helmet? I bought some decals from D-Drive, and the decals are lifting and creasing all over. I try to smooth it down, and the paint flakes off! These decals have the durability of water-slide with the thickness of regular mylar! With that being said, there must be some tricks you guys have The helmet was painted with Tamiya plastic model paint.
Please share.
Thanks,
Steve
Please share.
Thanks,
Steve
#806
Is there going to be any F1 stuff there? I'm sure all the other cool stuff's gonna be there. I'm tring to plan this out right, maybe stay four days, comin from Reno, might as well make the most of it.
#807
Tech Addict
iTrader: (18)
I've heard from other people that D-Drive decals are sometimes a pain to work with, especially on contoured areas. I've never used them before, but Tamiya helmet decals are much easier to work with. Try using a heatgun (not too much) to remove the crease and flatten the decals. Then, spray the helmet with Testors Gloss Cote.
i tried a heat gun and a covering iron, all it did was make the paint stick to the iron! I used just enough heat to try to flatten the decal. I've come to the conclusion that the decals (from D-Sport) that need to make any type of bend just wont work. i'm in the process of stipping it back down and repainting it. What a disappointment! I will say the rest of the decals for the body, are very true to scale.
#808
Tech Adept
iTrader: (8)
We average 20+ F1's on our Wednesday night races and the video is one of the heats.
http://www.youtube.com/watch?v=0VJxL...&feature=email
- Nel
Last edited by neltime64; 11-25-2009 at 08:42 PM.
#809
Tech Regular
iTrader: (1)
Ooooooooooo- coming soon --
Tamiya Tyrell P34 6-wheeler based on the F103 platform!
http://www.tamiyausa.com/product/ite...oduct-id=84111
Tamiya Tyrell P34 6-wheeler based on the F103 platform!
http://www.tamiyausa.com/product/ite...oduct-id=84111
Been wanting a P34 for as long as i can remember!
#810
I wish I was on the West Coast. You guys are throwing some awesome races!