Universal Starting Setup - How to.
#346
And what about pillow ball? For tight tracks?
#347
Ah forgot that. I want to hear JQ's opinion on it but here's my take:
Look at the front axle angle, it's even greater than the MP9. That means for the same wheel diameter the diff will sit lower and therefore the CG.
With the CG lower and RC height in the usual range the roll couple will be smaller, therefore the car is more responsive.
The MBX7 and other PBS cars are known to run low ride heights in the front, unlike the C hub designs.
Things I notice right away: long arm low RC height, stand up shocks, +1mm hub hexes. Was it stable without being lazy?
Look at the front axle angle, it's even greater than the MP9. That means for the same wheel diameter the diff will sit lower and therefore the CG.
With the CG lower and RC height in the usual range the roll couple will be smaller, therefore the car is more responsive.
The MBX7 and other PBS cars are known to run low ride heights in the front, unlike the C hub designs.
"The roll centre change when raising the rear of the arm is minimal. If you want to adjust for that 2mm is way too much. Do you compensate changing anti squat by adjusting the roll centre? I didn't think so. "
I think the next time I share something new regarding car development will be after the worlds.
But if you are curious, here is my new setup. Analyse that!
I think the next time I share something new regarding car development will be after the worlds.
But if you are curious, here is my new setup. Analyse that!
Last edited by 30Tooth; 07-17-2016 at 07:34 AM.
#348
Hello 30Tooth,
Just want to add up a bit about Your analysis regarding Rear Arm.
TLR and AE still have a bit longer rear pin to pin width compared to the Front Arm. And I would like to put a note that these 2 cars have a Wide Rear Inside Pivot Point configuration.
While the MP9 has a shorter Rear Arm compared to the Front and has a Narrow Inside Rear Pivot Point configuration.
And my analysis while I watch the TKI4 running on the track, the new front B Plate seems to make the Front of the car less bottoming compared to the TKI3 B Plate. I also notice that TKI4 seems to dive less coming into corner comparing with TKI3 with a same Front Suspension Package.
Cheers..
Just want to add up a bit about Your analysis regarding Rear Arm.
TLR and AE still have a bit longer rear pin to pin width compared to the Front Arm. And I would like to put a note that these 2 cars have a Wide Rear Inside Pivot Point configuration.
While the MP9 has a shorter Rear Arm compared to the Front and has a Narrow Inside Rear Pivot Point configuration.
And my analysis while I watch the TKI4 running on the track, the new front B Plate seems to make the Front of the car less bottoming compared to the TKI3 B Plate. I also notice that TKI4 seems to dive less coming into corner comparing with TKI3 with a same Front Suspension Package.
Cheers..
Not only tight but also low traction as they bite "hard", see the original AE RC10 and subsequent evolutions, it started with short arms and they grew progressively, together with track surface and layout evolution. The TLR, MP9 and the B3(unconfirmed) have shorter arms in the rear than the front, which is the correct geometry because the chassis have built in kick up angle. The MP9 is considered short arm in it's shortest setting. As you know the HB isn't that way but fear not, it just means it will be harder(meaning large steps in setup options) to make it rotate (and that's why I think Tessman's D815 drives the way we see), that geometry is close to the 7.5 and I ran 2* of rear toe most of the time without issue.
Has to be that, he is trying to shed some on rear power traction and gaining a bit of reverse jacking force.
Has to be that, he is trying to shed some on rear power traction and gaining a bit of reverse jacking force.
#349
A flatter front arm angle will dive less.
#350
Hello 30Tooth,
Just want to add up a bit about Your analysis regarding Rear Arm.
TLR and AE still have a bit longer rear pin to pin width compared to the Front Arm. And I would like to put a note that these 2 cars have a Wide Rear Inside Pivot Point configuration.
While the MP9 has a shorter Rear Arm compared to the Front and has a Narrow Inside Rear Pivot Point configuration.
And my analysis while I watch the TKI4 running on the track, the new front B Plate seems to make the Front of the car less bottoming compared to the TKI3 B Plate. I also notice that TKI4 seems to dive less coming into corner comparing with TKI3 with a same Front Suspension Package.
Cheers..
Just want to add up a bit about Your analysis regarding Rear Arm.
TLR and AE still have a bit longer rear pin to pin width compared to the Front Arm. And I would like to put a note that these 2 cars have a Wide Rear Inside Pivot Point configuration.
While the MP9 has a shorter Rear Arm compared to the Front and has a Narrow Inside Rear Pivot Point configuration.
And my analysis while I watch the TKI4 running on the track, the new front B Plate seems to make the Front of the car less bottoming compared to the TKI3 B Plate. I also notice that TKI4 seems to dive less coming into corner comparing with TKI3 with a same Front Suspension Package.
Cheers..
That's surprising, I really thought they had longer front arms.
It rolls less because of the flatter arm as EVO says, which enables tki4 drivers to run softer springs at the front which will require rear end setup changes, seems no one wants to devote time to that and slaps tki3 parts instead.
#351
I don't recall if I ever shared this pic before, it's a fine example of what we don't want to happen to our car's tires. This is the worse setup I've ever driven/seen. Controlled camber change is KEY to extract every molecular bit of grip the tire is capable. Which this thread is all about and beyond that...
BTW found a very good explanation of wide versus narrow inner pivot, credits go to Mr. Socket I couldn't explain this myself:
...I want to go to the most narrow location as this car stock has a VERY wide pivot. Which for high bite is very much welcomed - the idea for the narrower pivot is to make the car more progressive when it rolls in a corner. Wider can make the car react quicker in my experience, but also force you to run the car stiffer roll center wise to make up for this. The narrow pivot can add corner speed on a looser surface...
#352
Hello 30Tooth,
What/Which car did Mr. Socket's Analysis referred to?
Cheers..
I don't recall if I ever shared this pic before, it's a fine example of what we don't want to happen to our car's tires. This is the worse setup I've ever driven/seen. Controlled camber change is KEY to extract every molecular bit of grip the tire is capable. Which this thread is all about and beyond that...
BTW found a very good explanation of wide versus narrow inner pivot, credits go to Mr. Socket I couldn't explain this myself:
What/Which car did Mr. Socket's Analysis referred to?
Cheers..
I don't recall if I ever shared this pic before, it's a fine example of what we don't want to happen to our car's tires. This is the worse setup I've ever driven/seen. Controlled camber change is KEY to extract every molecular bit of grip the tire is capable. Which this thread is all about and beyond that...
BTW found a very good explanation of wide versus narrow inner pivot, credits go to Mr. Socket I couldn't explain this myself:
#353
Tech Master
I don't recall if I ever shared this pic before, it's a fine example of what we don't want to happen to our car's tires. This is the worse setup I've ever driven/seen. Controlled camber change is KEY to extract every molecular bit of grip the tire is capable. Which this thread is all about and beyond that...
BTW found a very good explanation of wide versus narrow inner pivot, credits go to Mr. Socket I couldn't explain this myself:
Remember when AKA and a few others then made those lower profile tyres and bigger wheels? That would be the way to go, except no one liked them, because the cars would need to be changed to actually work "correctly", and then the tyres would work. Ultimately they would be a lot fast in my opinion. But now running these "slow" tyres, we run strange car setups.
#354
Cheers
Except for 1:10th scale. That's because of how the tyres are. The tyres are built to deform a lot and when you enter a corner and you stretch the tyre close to it's limit, that's when the car will be stable and corner steadily.
Remember when AKA and a few others then made those lower profile tyres and bigger wheels? That would be the way to go, except no one liked them, because the cars would need to be changed to actually work "correctly", and then the tyres would work. Ultimately they would be a lot fast in my opinion. But now running these "slow" tyres, we run strange car setups.
Remember when AKA and a few others then made those lower profile tyres and bigger wheels? That would be the way to go, except no one liked them, because the cars would need to be changed to actually work "correctly", and then the tyres would work. Ultimately they would be a lot fast in my opinion. But now running these "slow" tyres, we run strange car setups.
I think I said this before, round carcass tires require less camber gain and square carcass tires more camber gain. Adding carcass height and the fact that in 1/10th the tires are very soft you can expect tire deformation to play a big part on overall performance. Same applies to 1/8th but I think tire deformation is rare, although I found marks on the sidewall when running normal setups which means the tire could have a little more dynamic camber.
#355
Sweep
On the Tekno cars you can adjust the sweep angle with the pills. That being said I've never actually seen a setup where someone has played with this setting. It's for the front axle sweep. Over the weekend I'll fool around with that in different positions to see what effects it may have on the car. This thread is great by the way. I've read it twice now.
#356
On the Tekno cars you can adjust the sweep angle with the pills. That being said I've never actually seen a setup where someone has played with this setting. It's for the front axle sweep. Over the weekend I'll fool around with that in different positions to see what effects it may have on the car. This thread is great by the way. I've read it twice now.
#357
Been a while huh?
After lurking here and there looking at walls of text, going to bed to think more about what I had read and theorizing changes I can surely add more info to this method.
I'm busy with projects that got off the ground but the plan is to revamp the tutorial and add handling fixes I've discovered ASAP. For example, the parallel lower arm fetish.
It should be parallel because of how the weight of the car is transferred to the tire during cornering and smaller RC height migration, also tire scrub (which also happens with high RC heights). Current F1 cars moved away from front lower arms parallel because of aero reasons but the rear arms are still parallel to ground.
Alright onto the next level.
There's two very valid setup strategies, one is the one in the original post and then there's the other option. Let's call them by name, High Roll-Low Travel (HR-LT) and Low Roll-High Travel (LR-HT).
As the name implies, one focus on less vertical suspension movement but having more roll motion and it's the most widely used in 1/10th electric cars (On and Off road) because those cars have generally lower CG height and weight. Has been used in 1/8th buggies "unsuccessfully" (TLR and similar buggies). The other, ah yes, think Kyosho/Mugen/HB D8XX and high powered 1/8th cars. Whenever there is a nitro engine this strategy works the best, particularly Off road. Why? Simple, the shocks have ample travel because the roll motion is far more contained and can be set softer overall while the roll couple is kept to a minimum, lessening roll motion. This is the most successful strategy, it works plain and simple in all major 1:1 racing leagues. Things to take into account if you follow this path:
-it needs less static and dynamic camber, so the tire is better aligned towards the track surface;
-you can get away with softer roll bars and springs;
-the car will bite back far less than a similar HR-LT;
-tends to put more heat into tyres.
I've been trying to fit the LR-HT strategy onto 1/10th buggies and sedans with mixed success. For one, the suspension design on some cars favours one type of strategy and on others I can't seem to get balance. The pinnacle is however THE Car, I am confident that moving that suspension setup towards the LR-HT would present a killer track car.
After lurking here and there looking at walls of text, going to bed to think more about what I had read and theorizing changes I can surely add more info to this method.
I'm busy with projects that got off the ground but the plan is to revamp the tutorial and add handling fixes I've discovered ASAP. For example, the parallel lower arm fetish.
It should be parallel because of how the weight of the car is transferred to the tire during cornering and smaller RC height migration, also tire scrub (which also happens with high RC heights). Current F1 cars moved away from front lower arms parallel because of aero reasons but the rear arms are still parallel to ground.
Alright onto the next level.
There's two very valid setup strategies, one is the one in the original post and then there's the other option. Let's call them by name, High Roll-Low Travel (HR-LT) and Low Roll-High Travel (LR-HT).
As the name implies, one focus on less vertical suspension movement but having more roll motion and it's the most widely used in 1/10th electric cars (On and Off road) because those cars have generally lower CG height and weight. Has been used in 1/8th buggies "unsuccessfully" (TLR and similar buggies). The other, ah yes, think Kyosho/Mugen/HB D8XX and high powered 1/8th cars. Whenever there is a nitro engine this strategy works the best, particularly Off road. Why? Simple, the shocks have ample travel because the roll motion is far more contained and can be set softer overall while the roll couple is kept to a minimum, lessening roll motion. This is the most successful strategy, it works plain and simple in all major 1:1 racing leagues. Things to take into account if you follow this path:
-it needs less static and dynamic camber, so the tire is better aligned towards the track surface;
-you can get away with softer roll bars and springs;
-the car will bite back far less than a similar HR-LT;
-tends to put more heat into tyres.
I've been trying to fit the LR-HT strategy onto 1/10th buggies and sedans with mixed success. For one, the suspension design on some cars favours one type of strategy and on others I can't seem to get balance. The pinnacle is however THE Car, I am confident that moving that suspension setup towards the LR-HT would present a killer track car.
Last edited by 30Tooth; 10-01-2016 at 08:26 AM.
#358
Tech Fanatic
iTrader: (14)
Is there any special process to setting up a car in the LR-HT manner? Or are 1/8 nitro buggies designed like this? I want to revamp the set up on my nitro buggy and I was going to use the process in the first post. My ebuggy ended up with a set up similar to the process in the first post and it drives well anywhere I go.
#359
30- regarding set up for the different cars that made the finals at the Worlds, what do you think they needed? For example, what could TLR have done to be more competative? That car looked like it was a handful to drive. I've seen the AE cars looking better on different tracks. The K-cars went from great early in the week to so so in the main. I don't think any X-Rays or JQ cars made the final. What could everyone have done? Ongaro's Mugen looked super dialed in.
#360
Is there any special process to setting up a car in the LR-HT manner? Or are 1/8 nitro buggies designed like this? I want to revamp the set up on my nitro buggy and I was going to use the process in the first post. My ebuggy ended up with a set up similar to the process in the first post and it drives well anywhere I go.
The big difference between one way and the other is the High Roll-Low Travel prefers lower roll centre heights and stiff shock springs (control roll with shocks, contrary of what I've been advocating) and LR-HT prefers higher roll centre heights and softer shock springs. Everything else is close, except with lower roll you will need less camber gain, I would bundle lower ride height with this manner provided you still run same droop between setups. For example in your SRX you would run the rear hubs with the high roll centre insert for a start and IMPORTANT!!! go down one or two rates on the end you changed roll centre height. This is where most get mad at me, the changes made the car more responsive but they still use same springs as before! In electric TC I need the softest springs available and could go lower. This is paramount to the LR-HT way, the springs have to be softer. Pistons and shock oil doesn't need to change and you can start with the previous base regarding wheel alignment. Almost forgot, as the car is softer it will pitch and squat more, a change in anti-squat and front kick up is to be expected.
30- regarding set up for the different cars that made the finals at the Worlds, what do you think they needed? For example, what could TLR have done to be more competative? That car looked like it was a handful to drive. I've seen the AE cars looking better on different tracks. The K-cars went from great early in the week to so so in the main. I don't think any X-Rays or JQ cars made the final. What could everyone have done? Ongaro's Mugen looked super dialed in.
TLR cars are headed in the right direction with the 4.0, the HR-LT of the 8ight platform is a hindrance and each version is further from the oldschool way of setting a car, would advice to use the same method described to IOP, high roll centres and softer springs. Would ditch the stock LRC plates as they are the main culprit of the TLR team looking bad.
The K cars suffer the same-ish issue, using the LRC bushing presents a car that as IOP drives very good on lower traction and as grip goes up the car will roll more and more until the movement is too much to what the geometry likes. By not using the HRC bushing when grip goes up the K team is more likely to get caught and surpassed (2012, 2014 and 2016 WC K start good and then they loose steam as grip goes up). That change would help a great deal in keeping the pace/improve drivability.
Almost sure Ongaro's MBX was similar in concept to David's HB, softer springs and higher roll centre height. Quite possibly more rear camber gain, as Mugen traditionally go for super long rear links. Would love to take a look at the rear setup he had there.
It was quiet in the Xray camp, I think the XB8'14 was a step in the correct direction but every year the car looks more like the competition instead of wanting to be ahead of the competition.
AE, they are heading to the right direction, slowly...
Once PBS designs mimics the Losi style and the C-hub (0 KPI, longer front arms than rear, straighter shock angle, less caster would be the best possible geometry) we might see them as threats in every track, currently they have some tracks which they work worse than others. Still, it's on the drivers shoulders to strive to achieve the best setup possible