UF1 MIDWEST
#347
#348
I just bought a tamiya 104 v2 and I am new to f1 cars. My first question is the rear axel height i believe the options are 1,2,and 3. I put the 3 making the car the lowest. the second question is which spur do people run? any help will be appreciated
#352
Is the d3.5 frowned upon?
#353
HEY BP!.... how's them liveries sheets comin'?
{and are you doing the red in the Lotus as part of the sheet?}
{and are you doing the red in the Lotus as part of the sheet?}
#356
PS3 F-1 2012 Champ Invite
Pacific F1 PS3 Championship
We are a bunch of F-1 aficionados, some newcomers some intermediate gamers of Codemasters Formula-1 2012 game (Sony Play Station 3 (PS3).
We like to invite you to join us online in our own Pacific Standard Time (PST) F-1 World Championship, which will take place every Thursday night prior to the F-1 GP racing weekend.
Online via the Formula-1 2012 Codmaster PS3 game platform.
RCTECH Forum: http://www.rctech.net/forum/racing-f...l#post11919745
The simulation options are as follows:
We are a bunch of F-1 aficionados, some newcomers some intermediate gamers of Codemasters Formula-1 2012 game (Sony Play Station 3 (PS3).
We like to invite you to join us online in our own Pacific Standard Time (PST) F-1 World Championship, which will take place every Thursday night prior to the F-1 GP racing weekend.
Online via the Formula-1 2012 Codmaster PS3 game platform.
RCTECH Forum: http://www.rctech.net/forum/racing-f...l#post11919745
The simulation options are as follows:
When and where?
1. Race calendar = every Thursday before the F-1 weekend start / First race March 14, 2013... Etc.
2. Race start: All racers should be logged inn and in their cyber garage at PST 8:00PM we will start at 8:05PM (Lobby is open at 7:45 PST)
3. Race venues = F-1 calendar (first race: Australia... etc)
Simulation:
4. Race length: 25% = 15 Lapps 1 pit stop
5. Damage: realistic
6. Tire ware: realistic
7. Climate: dynamic
8. AI (if needed): amateur
9. Car performance: equal
10. Points scoring: Same as F-1
I will be keeping scores and posting them either on Codemasters or/and on line forum (TBA)
Final results screen shots will be kept for each race.
There may be trough offs but Bernie still thinking about it (TBA)
11. Maximum competitors: 16 per race (register early to secure your spot)
Car set up
12. Gear: manual/suggested
13. ABS : OK
14. Traction control: Medium OK
15. Pit assistance: Off
Extras:
16. We encourage everyone to were head phones so we can communicate during the race.
Official language: English Driver swearing or using foul language will be black flagged (0 tolerance)
17. Gentleman racing conduct will be observed and enforced in Alonsos own words -You musta leave the space'a to passe-
18. Pre registration are very welcome and will secure you a spot in the PST F1 PS3 2013 Championship
Email to [email protected]:
Full name,
PS3 ID
City/Country
Team request (if we can provide fix teams maybe will do so)
If we need to cover positions for a race A.I. will be used and their best result scored.
We must not let A.I. win the PST F-1 PS3 Championship!
See you online 7:45 PM PST Thursday March 14, 2013 for the Australia GP
Cordially,
Mr. What-Brakes
We must not let A.I. win the PST F-1 PS3 Championship!
See you online 7:45 PM PST Thursday March 14, 2013 for the Australia GP
Cordially,
Mr. What-Brakes
Last edited by HeliYogi; 03-11-2013 at 08:22 PM.
#357
Tech Elite
iTrader: (10)
Next stop on the UF1 schedule is next weekend March 23rd & 24th at HotSlots in Urbana. A new layout is going in this week that will promise good racing and a nice flow. Our track is a little smaller than Harbor and Toledo so it will be tighter than the first two stops (think Monaco).
I will post a tenative schedule and hotel info today/tomorrow.
I have arranged for a guest announcer that will be sure to liven up the program as well.
See everyone next week.
I will post a tenative schedule and hotel info today/tomorrow.
I have arranged for a guest announcer that will be sure to liven up the program as well.
See everyone next week.
#359
Tech Master