Community
Wiki Posts
Search
Old 12-31-1969, 04:00 PM
R/C Tech Forums Expert How-Tos and Guides
Last edit by:
Print Wikipost
Like Tree6563Likes

USGT

Old 12-31-1969, 04:00 PM
R/C Tech Forums Expert How-Tos and Guides
Last edit by:
Print Wikipost
Thread Tools
 
Search this Thread
 
Old 06-19-2015 | 10:22 AM
  #4111  
Tech Master
iTrader: (5)
 
Joined: Nov 2003
Posts: 1,850
Default

Originally Posted by nwagner
Ron, it pains me to see people dropping $170 on a motor for spec classes.
Onroad or offroad, spec classes are always the most expensive to run. Limited hp means having to get the most out of everything else (tires, batteries, vehicle drivetrain, etc), which all costs money. Mod is always cheaper to run. But onroad mod is too fast for most drivers. Offroad, grip is more limited so you can't put down all the hp you have anyway.
Stealth_RT is offline  
Old 06-19-2015 | 10:27 AM
  #4112  
SWTour's Avatar
Tech Elite
iTrader: (9)
 
Joined: Sep 2003
Posts: 3,020
From: Hot Mountains of S.E. Arizona
Default

Any MODIFICATION of a motor is Illegal by All Sanctioning Rules - thus if you have to Modifiy the motor for additional timing adjustment - it makes the motor Illegal by Sanctioning Rules -

This happened several years ago with the Original NOVAK SS motors - (which is what helped create a motor w/ Adjustable timing)
SWTour is offline  
Old 06-19-2015 | 10:40 AM
  #4113  
Rodarbal's Avatar
Tech Master
iTrader: (49)
 
Joined: Nov 2010
Posts: 1,081
From: Cedar Park, TX
Default

Our two fastest guys (who are fast in any class they run) did have stellar, certified motors. Weekly the battle for first and second was between those two and the real action was third through eighth. LOL

But luckily for us, those two guys realized that they are top runners and have decided to take a break from this class to try to revive 1/12 scale pan cars and beef up the 17.5 class. One of them even put his USGT motor up for sale locally to give others a shot and not have any excuses.

I've never been one to blame my equipment for a lousy performance. I might blame setup, but that again falls back to me. I normally blame my lack of consistency and making dumb mistakes. I know the way to improve is to work on my setup and get more trigger time.
Rodarbal is offline  
Old 06-19-2015 | 10:49 PM
  #4114  
Tech Master
iTrader: (19)
 
Joined: Apr 2010
Posts: 1,981
Default

Anything I should do to wear in the tires other than sauce them up with SXT 3.0 and run them?

Running a tight carpet track...
iTz Nicholas72 is offline  
Old 06-20-2015 | 12:26 AM
  #4115  
Jamison R's Avatar
R/C Tech Elite Member
iTrader: (67)
 
Joined: Jan 2010
Posts: 3,642
From: VA Beach
Default

Originally Posted by iTz Nicholas72
Anything I should do to wear in the tires other than sauce them up with SXT 3.0 and run them?

Running a tight carpet track...
Gravity tires. Take the bead/ridge out of the middle with a Dremel and do a few laps on the asphalt or use gravity tire sanding tool. Both work equally well. Biggest thing is that center ridge.
Jamison R is offline  
Old 06-20-2015 | 01:12 PM
  #4116  
Tech Rookie
 
Joined: Mar 2006
Posts: 10
Default

In what direction would I mount the rubber on the wheel for these USGT Specs? Tread in the same direction on all sides or opposite tread on left vs right?
latemodel100 is offline  
Old 06-20-2015 | 03:02 PM
  #4117  
howardcano's Avatar
Tech Elite
iTrader: (37)
 
Joined: Jan 2012
Posts: 3,784
From: Olathe, KS
Default

Originally Posted by latemodel100
In what direction would I mount the rubber on the wheel for these USGT Specs? Tread in the same direction on all sides or opposite tread on left vs right?
It will look better if they all face the same direction, but I have never found any difference in performance no matter which way they face.
howardcano is offline  
Old 06-20-2015 | 05:16 PM
  #4118  
MD's Avatar
MD
Tech Champion
iTrader: (138)
 
Joined: Aug 2005
Posts: 5,786
From: Illinois
Default

There was some very good USGT racing at Lake in the Hills Hobbytown today. Thanks to Shawn and the Hobbytown crew.
MD is offline  
Old 06-21-2015 | 05:38 PM
  #4119  
Tech Fanatic
 
Joined: Aug 2008
Posts: 903
From: San Antonio, Texas
Default

Originally Posted by IndyHobbies.com
Like the details. Do the mirrors hold up?

http://www.robitronic.com/de/killerb...vette-gt2.html

Don't know how well he mirrors will hold up, but they are secured by small body clips on the inside of the body so the mirrors can be easily removed if you are worried. For show I'm going to leave the mirrors on; for racing they will be safe in my pit box. My 1/8th scale buddies have the same body and it really looks sharp on the track. Coolest detailed body I've seen in a long time and I'm told one of the fastest too. OK so my Ferrari and Audi will has to sit for awhile! All I have to do now is mount a TC wing and wait for the rain to stop here in TX. I'll so some lap times with the various bodies and report if this Corvette is as good as is claimed.

Last edited by John Wallace2; 06-21-2015 at 05:55 PM.
John Wallace2 is offline  
Old 06-22-2015 | 10:28 PM
  #4120  
Tech Fanatic
 
Joined: Aug 2008
Posts: 903
From: San Antonio, Texas
Default

Originally Posted by Stealth_RT
Onroad or offroad, spec classes are always the most expensive to run. Limited hp means having to get the most out of everything else (tires, batteries, vehicle drivetrain, etc), which all costs money. Mod is always cheaper to run. But onroad mod is too fast for most drivers. Offroad, grip is more limited so you can't put down all the hp you have anyway.
I remember a sign at the first race track my son and I went to: "Speed is measured in cubic dollars; how fast can you afford go to?" After doing this hobby/addiction for 30+ years I'm not sure I agree with you. If you think the world class mod drivers don't obsess over the same details (tires, batteries, vehicle drive train, etc.) as the guys that run the spec classes you simply haven't known a world class racer. Believe me they obsess about those details even more so than us guys who now just run the spec classes. IMO what makes spec classes costly or more costly than it needs to be is lack of quality control of the spec controlled parts (motors, batteries etc.). Take for example Street Spec, a old attempt to control the cost of racing. Good idea - IMO poor implementation. Take the Street Spec motor for example. You had to buy 5 or 10 to find that one that was awesome. Then we (me too) cut the rotor so small that it lasted only a few runs. (OH but you say, those weren't rebuildable motors how can you cut the coms? - my secret and it involve REVTEC com drops). Some realized the foolishness of all of this and pushed for rebuildable hand-wound high quality 19T motors, so instead of buying 10 $50 dollar motors we only had to buy 1 $80 good motor and replaced only that $19 armature instead of buying another 10 $50 dollar motors when the armature got too small.

Last edited by John Wallace2; 06-22-2015 at 10:42 PM.
John Wallace2 is offline  
Old 06-23-2015 | 08:19 AM
  #4121  
Tech Elite
iTrader: (36)
 
Joined: Nov 2001
Posts: 3,823
From: SF Bay Area
Default

There are way more Spec Drivers then "world class mod" drivers. Spec racing has and will always drive the hobby. It's why we have classes like USGT, Street Spec, etc etc etc. It's why we have "blinky" ESCs and Premounted tires. There will always be cost control measures thrown in to try and control the class. But someone will always find ways around the spirit of those rules.This in turn causes people to either feel they need to buy the latest and the greatest to stay competitive, or stop running the class all together. The cycle continues,rinse repeat.

Originally Posted by John Wallace2
I remember a sign at the first race track my son and I went to: "Speed is measured in cubic dollars; how fast can you afford go to?" After doing this hobby/addiction for 30+ years I'm not sure I agree with you. If you think the world class mod drivers don't obsess over the same details (tires, batteries, vehicle drive train, etc.) as the guys that run the spec classes you simply haven't known a world class racer. Believe me they obsess about those details even more so than us guys who now just run the spec classes. IMO what makes spec classes costly or more costly than it needs to be is lack of quality control of the spec controlled parts (motors, batteries etc.). Take for example Street Spec, a old attempt to control the cost of racing. Good idea - IMO poor implementation. Take the Street Spec motor for example. You had to buy 5 or 10 to find that one that was awesome. Then we (me too) cut the rotor so small that it lasted only a few runs. (OH but you say, those weren't rebuildable motors how can you cut the coms? - my secret and it involve REVTEC com drops). Some realized the foolishness of all of this and pushed for rebuildable hand-wound high quality 19T motors, so instead of buying 10 $50 dollar motors we only had to buy 1 $80 good motor and replaced only that $19 armature instead of buying another 10 $50 dollar motors when the armature got too small.
racenut123 is offline  
Old 06-23-2015 | 01:07 PM
  #4122  
Tech Fanatic
 
Joined: Aug 2008
Posts: 903
From: San Antonio, Texas
Default

Originally Posted by racenut123
There are way more Spec Drivers then "world class mod" drivers. Spec racing has and will always drive the hobby. It's why we have classes like USGT, Street Spec, etc etc etc. It's why we have "blinky" ESCs and Premounted tires. There will always be cost control measures thrown in to try and control the class. But someone will always find ways around the spirit of those rules.This in turn causes people to either feel they need to buy the latest and the greatest to stay competitive, or stop running the class all together. The cycle continues,rinse repeat.
Personally I applaud those smart guys and gals who figure out cleaver innovative new ways WITHIN THE RULES to make their cars go faster and handle better. The people who kill a class are the board banges who think they will win the A Main if they only have this or that and give up because they never get there. Instead of chasing the motor of the week, they would be much better off learning how to drive and learning how to build and set up their cars. Guess who needs to help them learn those skills?
John Wallace2 is offline  
Old 06-23-2015 | 06:37 PM
  #4123  
howardcano's Avatar
Tech Elite
iTrader: (37)
 
Joined: Jan 2012
Posts: 3,784
From: Olathe, KS
Default

Originally Posted by racenut123
But someone will always find ways around the spirit of those rules.This in turn causes people to either feel they need to buy the latest and the greatest to stay competitive, or stop running the class all together. The cycle continues,rinse repeat.
There is a third option: race with whoever is your speed. As I get older, I find that I don't much care where I finish, as long as I had a good race for that position. On any Sunday, only one guy will win the race, but everyone can have fun.
howardcano is offline  
Old 06-23-2015 | 07:29 PM
  #4124  
Tech Fanatic
 
Joined: Aug 2008
Posts: 903
From: San Antonio, Texas
Default

Originally Posted by howardcano
There is a third option: race with whoever is your speed. As I get older, I find that I don't much care where I finish, as long as I had a good race for that position. On any Sunday, only one guy will win the race, but everyone can have fun.
Tell me about it. As I approach the big 7 OH in the not too distant future, blind in one eye and tremors in both hands I'm surprised I can drive as well as I do. The thrill of this has always been about racing someone. Sure its nice to win, but I'd rather race someone bumper to bumper for the entire race and get beaten than win a race by three laps over the second place car. I'd rather slow down and race with a slower car than just go out and just run laps. It's also good practice for me too - driving in traffic. And it helps the slower driver see where his line is slowing him down.
John Wallace2 is offline  
Old 06-23-2015 | 08:14 PM
  #4125  
MD's Avatar
MD
Tech Champion
iTrader: (138)
 
Joined: Aug 2005
Posts: 5,786
From: Illinois
Default

howardcano and John Wallace2 - Well said.
MD is offline  


Contact Us - Archive - Advertising - Cookie Policy - Privacy Statement - Terms of Service -

Copyright © 2026 MH Sub I, LLC dba Internet Brands. All rights reserved. Use of this site indicates your consent to the Terms of Use.