R/C Tech Forums - View Single Post - Are all "Blinky" class ESCs equal?
View Single Post
Old 08-24-2011 | 09:15 AM
  #38  
CypressMidWest's Avatar
CypressMidWest
Tech Elite
iTrader: (1)
 
Joined: May 2003
Posts: 4,617
From: Central Ohio
Default

Originally Posted by YR4Dude
At WCRC, on a practice night, I ran with some others who were using boosted on their 17.5. Although they were faster on the straight, that is the only place they were fast. Because of their speed, they would constantly overshoot the turn at the end of the straight and I would duck in on the inside of them having more power on the in field.
Once again, You passed them because they couldn't drive, not because you were faster. A PROPERLY set up boosted car will be at least as fast in the infield, and FASTER on the straight than blinky, because a boosted car when properly set-up, has all the low-end punch of blinky, with the benefit of boost on the straight. Of course, if all you do is set your ESC up for the straight, you'll obviously lose out on the infield. It's all about balance.

Blinky has it's place. VTA, USGT, and other SPEC classes are very well suited to blinky. I just don't feel that blinky is best for every single class but MOD. In Mod they run boost and they are silly fast. Everyone is complaining that noone wants to move up to Mod, but why would they, when there's no class that offers the kind of training necessary to reach that level? If every class that's designed to feed into the Mod class, becomes a slower, technology limited class, how is anyone supposed to develop the skills required to move up? The jump from the current "Stock" classes to MOD is HUGE, and every time we slow things down or limit tech in the "Stock" classes we make the gap greater.
CypressMidWest is offline