Originally posted by vrc
To put things in perspective, these cars travel 20-30 meters per second, so 0.2 latence is already 4-6 meters! And all this with just 0.4-0.5m cars... Multiplay for high speed r/c cars is like trying to do multiplay ping pong match... it is VERY challanging and difficult, but working on it! Doing multiplay for 1:1 scale is a lot less critical.
Agree with you there Pieter. In fact, I can't imagine how we can race online in real-time at the moment because of latency issues. Hope you find the technical solution without compromising the realism we have now.
Great job on VRC!