R/C Tech Forums - View Single Post - 200 mm worlds
Thread: 200 mm worlds
View Single Post
Old 10-19-2004, 07:14 PM
  #227  
Pyramid
Registered User
 
Pyramid's Avatar
 
Join Date: Sep 2001
Location: ID
Posts: 1,945
Default

Originally posted by mikemyers
From what I saw on the track, the suspension arms beng rigid or flexible did not seem to be a major factor. I photographed both cars going over the bumps, and both got airborne. If anything, the front end of the Kyosho cars bumped up the highest. With the Serpent cars, it was the rear end that got up in the air. Check all the close-up photos and you can see this. Besides, the traction rolling problem was not at the places in the track where the bumps were.
Yes, that is definetely a lame reasons. As lame as if not admiting the design of V1RRR is taking all the `never tought possible` before from Serpent and CG of Team Magic Car (which used to copied V1R).

I think the flip problem is due to the use of harder dampening to get less roll rather than changing the roll center of the car and use softer dampening. Just a tought only
Pyramid is offline