Online RC car races

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Old 11-14-2013, 03:08 AM
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Wink Online RC car races

Hey guys! I believe if you're looking for advice, this forum is the right place, correct?

I'd like to ask your opinion about an idea. Imagine you could open a web page (or a program on a pc for that matter) and connect to a rc car, which is somewhere far far away, and race someone from another part of the world on a custom track and in real time? Imagine you could also choose different tracks, different regions, different cars even, modify them for this specific track from a list of parts? My question is - would you?

tl;dr
Online real life real time rc car races, would you be intereted?
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Old 11-14-2013, 03:31 AM
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Originally Posted by krkakrka007 View Post
Hey guys! I believe if you're looking for advice, this forum is the right place, correct?

I'd like to ask your opinion about an idea. Imagine you could open a web page (or a program on a pc for that matter) and connect to a rc car, which is somewhere far far away, and race someone from another part of the world on a custom track and in real time? Imagine you could also choose different tracks, different regions, different cars even, modify them for this specific track from a list of parts? My question is - would you?

tl;dr
Online real life real time rc car races, would you be intereted?
already done.....http://www.vrcworld.com/
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Old 11-14-2013, 03:38 AM
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the idea is sort of like that, but vrc is virtual, i am talking about control of REAL rc cars.
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Old 11-14-2013, 04:59 AM
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Network issues, latency, not to mention what happens when you crash. Also, charging batteries, maintenance, who pays for broken parts, etc. Good luck with that. It doesn't sound viable.
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Old 11-14-2013, 07:58 AM
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Latency will make it impossible. You're limited at the very least by the speed of light. Packets can only travel so fast through a connection, even at light speed a trip across the country can be 30ms, and the fiber path is pretty much never point to point. Usually it will bounce around all over the damn place. Online games are able to deal with latency to some extent because the game is being rendered by your machine. With an RC car you'd have to watch a video, which means you've got to deal with the latency in your controls AND the latency in the video which could be seconds off from real time since buffering video is pretty much required.

If you're not sure that latency matters, do a simple test. Have someone hold a camera in front of your face in video mode so that it's showing you your car on the preview screen. Then try to drive your car that way and see how it feels. That's the best case scenario and it will feel like *ish.

It's a novel idea, but it will never work, and that's because of current technology AND physics.
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Old 11-14-2013, 08:02 AM
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Thank you guys for the feedback
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