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Old 05-05-2004, 01:29 AM   #1
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Default Enduro tips

Hi all,

I have an upcoming enduro at my local club and was wondering if anyone has some tips to help with the performance and runtime of my car. We are only running 540 for the enduro with 30 min's a driver. It would help a heap if i could get some good info.

Thanks
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Old 05-05-2004, 01:46 AM   #2
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use the biggest capacity batteries you can use, obviously within the spirit of the event... and make sure you always have a charged battery ready to go straight in when the current pack starts to die...

also practice changing pack as fast as you can... or work out an easyer way to do so for the event...
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Old 05-05-2004, 01:48 AM   #3
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I assume that ull be running tamiya cars with stick packs.

one thing htat we did in the past that saved alot of pit time was using female twisted/banana plugs directly soldered to the battery and having the male plugs fixed at one position so what u do is just pull and change batts cutting out the plug disconnecting step.
like this: battery-> [ ]= =<- car plug

hope this helps
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Old 05-05-2004, 01:51 AM   #4
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within the rules of the event of course. some may not allow the removel of battp lugs.

itll also help if u can specify what car your team will b running
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Old 05-05-2004, 01:53 AM   #5
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I am good at building cars for enduros...


1) build it like a nitro. Every screw that goes into metal, loctite it. Every screw into a plastic part that doesn't need to come out, superglue it.

2) setup the car to handle neutral, not too pushy not too taily.

3) use rubber tyres... 1set of TakeOffs or Sorex will last 2 hrs. No chunking and diameter issues.

4) install a big bumper! make sure there's no space between bumber and the shell nose.

5) ShoeGoo the wing on before you screw it in

6) all wires must be tied down, leave nothing loose. Fix the aerial tube with a grubscrew if you can.


...

Raceday:-

a) oil your 540 every battery pack change

b) have lots of chargers (4? 6?) and lots of batteries (10?)

c) practise changing battery without taking the shell off...
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Old 05-05-2004, 02:23 AM   #6
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Hi friends. Greetings from Malta.

We have just finished our on road championships and each year we end the season with a one hour endurance.

This is how we do it. One car, 2 drivers - one expert and one beginner per team. Compulsory driver changes every 10 minutes. Control 21 turn stock motor. Battery limit at 3300mah.

We ran an hour yesterday with one of the TC3s we'll be running, without problems. We changed cells with each driver change, in other words every 10 minutes.

It's good fun.

Regards

Joe from sunny Malta.
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Old 05-05-2004, 04:14 AM   #7
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Myself and another team mate will be running a TA04-R, the other two members have mission and a TB-02.
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Old 05-05-2004, 04:54 PM   #8
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my local club just ran an endruo that sounds pretty similar to what you're doing- each team member ran their own car, and we just changed transponders at pitstops.

just try to keep circulating for as long as you can, and stay on the black stuff. don't be afraid to undergear to increase runtime- if you can run for a minute or two longer and save two or three pitstops, you've just made up a few laps on everyone else.

have fun.
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Old 05-05-2004, 09:08 PM   #9
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We have been doing some testing and we have found that we all can get 15mins of competitive racing out of our 3300 and got the battery change down to 15secs.

I think our team will do well even though its only my second enduro, the first one well our first two cars only got 15 laps so we were like 300 laps down, lukily me and my mate sam were able to get it back to 180 laps so it wasnt that bad.
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