R/C Tech Forums

Go Back   R/C Tech Forums > General Forums > Electric On-Road

Reply
 
Thread Tools Search this Thread
Old 07-20-2006, 05:05 PM   #31
Tech Fanatic
 
Frank McKinney's Avatar
 
Join Date: Aug 2001
Location: A Yank in England
Posts: 755
Default

Nice to see most of you agree that 11+ cars per race would be cool! Even better to know that some places are doing this already. I know it depends on the size of the driver stand and pit area as well, which is why I said it's technically possible to run more cars. And to be honest I think having 30 or more cars on a big track (think permanent 1/8th scale) would be tremendous

To go further, I think the step after getting more cars in a heat is...longer races! like someone has mentioned already. It lets people have more fun on the stand and gets them home sooner!

Hopefully with today's battery capacities and transponders/frequencies supporting higher numbers of racers on the track, this will be something we can move to soon.
__________________
Minimal signature to save screen space! Big sigs suX0r
Frank McKinney is offline   Reply With Quote
Old 07-20-2006, 07:06 PM   #32
Tech Master
 
annie_himself's Avatar
 
Join Date: Apr 2006
Location: Baton Rouge, La
Posts: 1,268
Trader Rating: 5 (100%+)
Send a message via AIM to annie_himself
Default

More than 15 is ridiculous in ROAR and IFMAR type events IMO.
annie_himself is offline   Reply With Quote
Old 07-20-2006, 10:01 PM   #33
Tech Elite
 
BigDogRacing's Avatar
R/C Tech Charter Subscriber
 
Join Date: Aug 2001
Location: Memphis, TN
Posts: 2,955
Trader Rating: 12 (100%+)
Send a message via MSN to BigDogRacing
Default

RC Scoring Pro only allows 10 cars per race, but if you upgrade to the pro version, you are able to run 20 cars. We have the 20 car version and we've been running more than 10 per heat in some classes.

At this year's Beat the Heat Race in Memphis we'll be running up to 20 cars per heat in many of the electric classes because the track is so big (nitro size). We'll have to see about mod sedan tho... not sure how well a crowded track will be with a 7x1 and 4200's on a 200' back straight... :O Talk about fun!!!!!!
BigDogRacing is offline   Reply With Quote
Old 07-20-2006, 10:18 PM   #34
Tech Master
 
ford_racing's Avatar
 
Join Date: Aug 2004
Location: Canberra
Posts: 1,480
Trader Rating: 6 (100%+)
Send a message via MSN to ford_racing
Default

The track I currently run on regularly has mod guys regularly pulling low 9's and 10 cars is just too tight. We run eight cars per race and it seems good, but in the slower classes we have tried 10 and it just makes the drivers use more skill to get around the other drivers, this is good for developing skills.

I am all for larger mains IF the track can handle it. There was a recent large event held on a very big track, Mod guys doing 16 laps and with only 10 cars in each final there were very large gaps between the drivers and if there were more cars involved it would have made for a more interesting race.
__________________
ARC R11
Yokomo YRF001
AE B5m
ford_racing is offline   Reply With Quote
Old 07-20-2006, 10:25 PM   #35
Tech Fanatic
 
CHRIS CHAVEZ's Avatar
 
Join Date: Jan 2006
Location: Weekend Warrior
Posts: 962
Default

I'd like to see Supercross style starts from the beginning of the staightaway. The first turn might be a hack fest, but it sure is fun!
__________________
"Dirt is for growing Potatoes"
TQ RC Racing

Last edited by CHRIS CHAVEZ; 07-20-2006 at 10:45 PM.
CHRIS CHAVEZ is offline   Reply With Quote
Old 07-20-2006, 11:17 PM   #36
Tech Master
 
Join Date: Jan 2004
Location: Outside of Crook County Illinois
Posts: 1,949
Trader Rating: 2 (100%+)
Send a message via AIM to A-Ko
Default

Forget 20 drivers... I would like to see 20 marshals . ..
__________________
Jeffrey
teamgravityrc.com - motivrc.com
USVTA National Points Member #101
A-Ko is offline   Reply With Quote
Old 07-20-2006, 11:34 PM   #37
Tech Master
 
Join Date: Aug 2001
Posts: 1,152
Default

I believe its 'do-able' only if the track is big enough... Like running 1/10 scale on 1/8 scale tracks for example.
Ben.C is offline   Reply With Quote
Old 07-20-2006, 11:47 PM   #38
Tech Elite
 
BSchorr's Avatar
R/C Tech Elite Subscriber
 
Join Date: Jun 2004
Location: Sioux Falls, SD
Posts: 4,820
Trader Rating: 92 (100%+)
Send a message via AIM to BSchorr Send a message via Yahoo to BSchorr Send a message via Skype™ to BSchorr
Default

Hey, I heard someone say that upto 79 people can race with spectrums at the same time!? that would be insane! lol
__________________
Proline ~ Genesis R/C Products ~ First Premier Satellites
BSchorr is offline   Reply With Quote
Old 07-21-2006, 12:31 AM   #39
Tech Master
 
BlackKat's Avatar
 
Join Date: Oct 2004
Location: Northside San Jose, CA
Posts: 1,335
Default

I'm all for it, the on-track mayhem always occurs behind me anyway (maybe that's because all the other cars pile into the one I just spun out....LOL)

Plus, I don't think you'll need 20 marshalls for the tracks I go to. Hopefully this means less marshalling for me
BlackKat is offline   Reply With Quote
Old 07-21-2006, 12:51 AM   #40
Tech Elite
 
Francis M.'s Avatar
 
Join Date: Apr 2002
Location: Yorba Linda, CA
Posts: 4,719
Trader Rating: 2 (100%+)
Default

the hardest part is having enough room for qualifying. so rule of thumb is if the lap times fall within 12 sec per lap then it would be hard to get more than a 10 car field going so track size and fast lap times should be considered.
Francis M. is offline   Reply With Quote
Old 07-21-2006, 01:57 AM   #41
Tech Fanatic
 
Frank McKinney's Avatar
 
Join Date: Aug 2001
Location: A Yank in England
Posts: 755
Default

At the moment I think the maximum number of cars should be directly related to the lap time of the class that will be running. Say for a good-size track you get 15-second stock times and 12-second mod times, then maybe a 14 or 15 cars should be the limit in stock and in mod maybe 11 or 12 cars. For club racing with several classes in a night or whatever, this might not bring about any time savings but at a big non-ROAR event this could mean everyone gets 6-minute heats and mains.... Anyway, just throwing this suggestion out there, I hope it sticks!
__________________
Minimal signature to save screen space! Big sigs suX0r
Frank McKinney is offline   Reply With Quote
Old 07-21-2006, 02:14 AM   #42
Tech Elite
 
Racing4Evo's Avatar
 
Join Date: Sep 2002
Location: SoCal
Posts: 2,118
Trader Rating: 2 (100%+)
Send a message via AIM to Racing4Evo
Default

I think that's a great idea but there is one thing I see wrong with it and that is having it directly related to average lap time. If you seed the mains like that, the number of cars could vary greatly from weekend to weekend depending on track condition. This may not be a big deal indoors but it would have a great impact on outdoor racing where the majority of racing is held. Surely, there is an alternative to lap times/#of cars.
Racing4Evo is offline   Reply With Quote
Old 07-21-2006, 04:30 AM   #43
Tech Champion
 
Join Date: Feb 2003
Location: Sydney, Australia
Posts: 5,310
Trader Rating: 1 (100%+)
Default

Sounds stupid. A few of us where at an event last weekend. 4 of us in mod were churning laptimes approx 1sec / lap or more on the rest of the field. What happens if we had to dodge (15/race) 11 cars about 5 times each in the one race! I got hacked by backmarkers which may have cost me TQ at the time..

10 is plenty for finals.. qualifing could be more but it will still be hard on the fast guys always passing and the slow guys who spend 1/2 of every lap off line to let ppl through.
__________________
Blade: Andro Treiber H 79g AN
FH: Donic Bluefire M3 Max Blk
BH: Donic Bluefire M2 Max Red
Powered by Falco
Dragonfire is offline   Reply With Quote
Old 07-21-2006, 07:56 AM   #44
Tech Fanatic
 
Frank McKinney's Avatar
 
Join Date: Aug 2001
Location: A Yank in England
Posts: 755
Default

I just guessed at a simple system for figuring out how many cars might be allowed to race at the same time. I'm sure someone will come up with a 'cars per square meter of track' if they really wanted to

Dragonfire - I'm just presenting this as an option for racers/clubs looking for something new, or looking to save time on a race day, I don't think it should be necessarily be a new rule.
__________________
Minimal signature to save screen space! Big sigs suX0r
Frank McKinney is offline   Reply With Quote
Old 07-21-2006, 08:25 AM   #45
Tech Adept
 
santinuchi's Avatar
 
Join Date: Feb 2006
Location: YOUNGSTOWN
Posts: 199
Default fast guys

Quote:
Originally Posted by Dragonfire
Sounds stupid. A few of us where at an event last weekend. 4 of us in mod were churning laptimes approx 1sec / lap or more on the rest of the field. What happens if we had to dodge (15/race) 11 cars about 5 times each in the one race! I got hacked by backmarkers which may have cost me TQ at the time..

10 is plenty for finals.. qualifing could be more but it will still be hard on the fast guys always passing and the slow guys who spend 1/2 of every lap off line to let ppl through.
Now take this into consideration, you didnt get fast by just driving around the track by yourself right? probably not, i can understand the 1sec/lap thing but, it's racing, there is going to be lapped traffic, backmarkers are a part of the game, if your fast your fast, drive around them, every other racing body, from motorcycles to nascar and f1 all deal with the same situation and they are in bigger more dangerous vehicles, they dont complain, it's a part of the game, essentially we play with hi tech toys. we should be able to handle it. Just a thought.
santinuchi is offline   Reply With Quote
Reply

Similar Threads
Thread Thread Starter Forum Replies Last Post
The Beginning of Race Cars davidbeau Texas Racing 0 04-17-2008 12:58 AM
anyone race slot cars never lift Chat Lounge 5 06-02-2005 08:33 PM
Complete race trailer with equipment and 2 race ready cars rcfoolz R/C Items: For Sale/Trade 75 05-26-2004 11:19 PM
2nd race EP TOURING CARS John Doucakis Racing Forum 2 03-14-2004 03:10 PM
Lots of 1/12, 1/10 Race Pan Cars, Touring Cars and More FS dynamic_e R/C Items: For Sale/Trade 10 07-22-2003 02:47 PM



Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are Off



All times are GMT -7. It is currently 06:39 AM.


We are a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for us to earn fees by linking to Amazon.com and affiliated sites.
Powered By: vBulletin v3.9.2.1
Privacy Policy | Terms of Use | Advertise Content © 2001-2011 RCTech.net