Track build

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Old 03-08-2012, 06:24 AM
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Default Track build

We are rebuilding our track and I was wondering if anyone had any advice for making the best jumps possible. We are making a larger track and want to make a really large double triple section for 1/8 scale and 1/10 to enjoy. Does anyone know of any angles we should try and do or any advice at all?
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Old 03-08-2012, 06:29 AM
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ooops
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Old 03-08-2012, 06:30 AM
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Just take a buggy, 4wdsc and jump after you make them. No angles, no special way of facing them. Our guy just does it by eye.
This will help with the landing area distance also.

Try to have a bailout for the 2wdsc and spec stuff if your doing a triple...maybe a table for them to land on. They like to complain when a track is built for 1/8 only. Even though it's really hard to build for both.
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Old 03-08-2012, 06:36 AM
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the only complaint i ever had was a track that i went to didn't have rounded jump faces. your chassis slapped down on almost every jump because it wasn't smooth. and if your going to make a triple make sure the last mound is easy to land on. the bigger the landing patch, the less people will crash and the better racing will be.
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Old 03-08-2012, 06:43 AM
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+1 for bail outs for spec classes, make the tops round not sharp angles, you should always be able to just roll around your track without taking a jump. That way if you bail out you dont get stuck anywhere or can make a jump you dont bail out again.
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Old 03-08-2012, 06:46 AM
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go to any track locator, google. . I personally have been to 18 different tracks. the guys that have a friendly 1/10 scale fun fast track are doing really good. the guys that have been around for a decade or two, that have truggies and buggies 1/8 scale are doing so so.. the little 22's 4x4 buggies and 10th scale trucks are the thing kids and some adults can afford to do . make it fast ,friendly, and fun . so that not to much carnage when you case a table and land on pipes breaking arms bumpers body's. and you get it ...lol good luck have fun. hears a friendly lay out at a track I visited




Track build-race-track-001.jpg

Track build-race-track-002.jpg

Track build-race-track-003.jpg

Track build-race-track-004.jpg

Track build-race-track-005.jpg
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Old 03-08-2012, 06:50 AM
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That does look like a "friendly" track... Nice layout...
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Old 03-08-2012, 06:55 AM
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Take a look at some pics of other tracks. Look at a motocross or bmx track as far as how their jumps look, dont put in anything that looks like it should be in the xgames. My local track does an awsome job at the design and build so everyone from novice and fast guys enjoy.
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Old 03-08-2012, 08:39 AM
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Dont forget about the newbies. And make it so there not alot of crashing. Marshalling for old guys sux!
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Old 03-08-2012, 09:20 AM
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Agreed, on making the track newbie-friendly and forgiving.
But being forgiving doesn't always have to be boring, and it is not impossible to build it for both 1/10 and 1/8.
Say, for a section of jumps, 3 or more jumps can be made. The 1/8 can do triple, and the 1/10 can do double-single, or single-double, or single-tabletop, etc. As for the other slower cars, they need to be able to roll all the jumps in the track. It just boils down to planning and testing the jumps out with different cars.
When we build our 1/10 backyard track, a receiver ramp (landing) can be built and torn down 2 or 3 times, just to get it on the correct spot.

Regarding jump angles, just try to have a bigger landing ramp, perhaps 2 to 3x the length of the launch ramp. While also making sure the launch ramp transition is a smooth upward curve, not so sharp that a car scrape the chassis (fully compressed shocks) before launch off.

My 2 cents
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Old 03-08-2012, 04:28 PM
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Here's an example of our track.....VeteransRCRaceway.com
Check out the vids....although it's not the biggest. It's fun and flowing
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Old 03-08-2012, 06:15 PM
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Also building a track, tagging along for info.
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