Race Day Rules
1. It is the intention of the Fastlane R/C to promote family-oriented racing. With this in mind, unruly or un-sportsmanlike conduct (intentional hammering or rough driving, abusive language toward other racers, turn marshals etc.) will not be tolerated. People found to be in violation will be given only one warning. You will be asked to leave for a second offense. People under the influence of alcohol or drugs will be asked to leave.
2. All racers and pit members are required to have (and show proof of) a valid ROAR membership. Membership applications are attached to this document, available at the track, and can be found on the ROAR website at
www.roarracing.com.
3. No one under the age of 12 is allowed to pit a car or turn marshal without written consent of the parent.
4. Club Safety Rules, written or common practice, are to be followed at all times. FASTLANE R/C members are responsible for maintaining safe conditions for everyone (drivers, pit personnel, spectators, etc) while at the track. This includes keeping your pit area free of trip hazards.
5. The arbitration codes/guidelines apply to disputes between FASTLANE R/C members resulting from violations of club safety rules, or damage to property or persons during the operation of radio controlled cars and trucks, or conduct unbecoming FASTLANE R/C members.
6. All drivers are responsible for their own tables, chairs, tools, cars, and any other personal belongings brought to the track. Neither FASTLANE R/C nor _____________________ accepts responsibility for personal belongings.
7. All radios should have changeable frequencies and at least one alternate set of frequency crystals. Two sets of alternate frequencies are recommended.
8. No radios are to be turned on without a frequency pin in place. Anyone who turns on a radio without a frequency pin will be given only one warning. You will be asked to leave if there is a second offense.
9. All racers MUST track marshal the race immediately following theirs, or have an eligible replacement. You MUST let the race director know of the substitution. Anyone who does not track marshal will be assessed a penalty lap.
10. Racers must remove their car from the track immediately after their race to permit the next race to be started. All loaner transponders are to be removed and returned to the race director, and the car placed on the table beside the race director. This is to help with accounting for the track marshals and our equipment.
11. At no time, can cars be run anywhere outside of the track barriers. Anyone running his or her car outside of the track will be asked to leave. This is to reduce the chance of damage to vehicles and spectators on the lot, and is required through our agreement with the parking lot owners and insurance company.
12. Racers will be charged a entry fee. This fee does not include ROAR membership which is an additional $15 daily OR $30 for a complete year's membership. ROAR memberships are available at the track.
13. When re-fueling, the car must be in pit lane. Any repairs to cars (this includes re-starts) must be done outside of the track boundaries. If repairs are needed, the engine is to be shut down while repairs are made. After the car is serviced, it is to be placed back onto pit lane so it can move safely back onto the racing surface.
14. All cars must run a body that is securely fastened to the car at all times during the race.
15. In case of frequency conflict, the lower qualifier will be required to change.
16. Switching drivers during qualification or mains is NOT permitted.
17. Switching cars during the main event is NOT permitted. The car you start with must be the car you finish with.
18. Classes listed below are guidelines. If we have any other class that wish to race, they will be allowed to do so if time permits. Any class that has 4 or more cars will run in their own class. Classes that have less than 4 cars will be combined and run together, but scored separately. The race director reserves the right to not allow un-scheduled classes depending on weather, time restraints, lack of cars, etc.
19. The schedule for race day is arranged to try to allow for as much practice and race time as possible. Races can be delayed a few minutes if necessary, but if time is running short, the race director reserves the option to not allow a delay in the start of the race. We will try to stick to this schedule as closely as possible. Please note that during daylight savings time, we will loose 1 hr open practice time. Example- open practice, sign up will only be until 10:45 instead of 11:45. Also, remember every effort will be made to have the track setup before 10:00, so everyone should still have more than enough practice time.
Race Day Schedule:
0800-1000 Track setup
1000-1145 Open practice, sign up, & lunch (you provide, not us)
1145-1200 Driver's Meeting (MANDATORY)
1200-1345 1st round of qualifying heats (Best Consecutive Laps “see ROAR Rule 2-3, 6-57)
1345-1400 Open Practice
1400-1545 2nd round of qualifying heats
1545-1600 Open Practice
1600-?? Main Events
20. Drivers are to refrain from leaning forward on the drivers stand as this obstructs other driver’s view of the circuit.
21. Drivers ONLY are allowed on the drivers stand, spectators and children are not allowed on the drivers stand.
22. No cars are to be operated in the pit area. Cars must only to be driven ON THE TRACK.
Racing Rules
1. All Drivers must arrive at the circuit and be entered for the days racing before 11:00AM.
2. Drivers ONLY are allowed on the Driver’s Stand, Spectators and children are not allowed on the drivers stand.
3. Practice procedures will be controlled by the Race Director. During practice drivers must use the club frequency board. NO radio must be turned on during practice unless the driver has searched the frequency board to be sure his frequency is not in use. If the frequency is not in use they are to remove the peg from the appropriate frequency position. The peg must be returned after switching the radio off on leaving the track.
4. A car losing its body or muffler will pull off immediately and only rejoin the race when the problem has been rectified.
5. Any car considered unsafe by the Race Director will be Black Flagged ( A car which has been Black Flagged is disqualified from the race).
Use of Transponders
On race days you will be required to have a transponder fitted to your car. The transponder must be mounted securely in the car and the mounting post must not be able to contact the ground should the car roll over. The transponder should not be mounted over any component of the car and have clear line of sight to the track. All transponders must be returned to the computer compound immediately after the race.
Pit Crews
1. People acting as Pit Crew must not stand in pit lane. A pitting car must be lifted over the pit wall and serviced behind the wall.
2. Incoming cars have the right of way. A car must not be placed back in pit lane in front of an incoming car.
3. Pit Crews are not to marshal a car from the track, only convey the car around the outside of the track.
4. Pit Crews will not yell at marshals.
On-Road Class Rules
Although the club allows a "run what what you bring" philosophy to achieve the most enjoyment for our racers, we do have a few simple class rules that are designed to keep cars competitive and the races more enjoyable for everyone.
1/10 Nitro Touring Sportsman:
1. Production "full scale" model car sedan or truck bodies only (Can Am, GTP, WSC, or Lola style bodies)
2. Any non pillow ball suspension nitro sedan chassis 200mm or less
3. Maximum car width with body: 200 mm
4. Any .12, .15, .17, or .18 side exhausts or rear exhaust SMALL BLOCK engine
5. Foam or rubber tires are allowed
6. This class is intended for racers with less than 2 years experience racing. It is assumed if you drive a high end, pillow ball suspension car, you are past the "novice" stage and will be required to race in the "pro" class. Any racer, who wins 4 races, or 3 races in a row, will no longer be eligible to race this class and will be moved up to the "pro" class.
1/10 Nitro Touring Pro:
1. Production "full scale" model car sedan or truck bodies only (no Can Am, GTP, WSC, or Lola style bodies)
2. Any gas sedan chassis 200mm or less
3. Maximum car width with body: 200 mm
4. Any .12, .15, .17, or .18 side exhausts or rear exhaust SMALL BLOCK engine
5. Foam or rubber tires are allowed
*1/10 Nitro Truck:
1. Production "full scale" model car sedan or truck bodies only (no Can Am, GTP, WSC, or Lola style bodies)
2. Any nitro truck chassis as designed by the manufacturer to be used as a truck
3. Any .12, .15, .17, or .18 side exhausts or rear exhaust SMALL BLOCK engine
4. Must use a minimum 2" diameter truck rims & tires
5. Foam or rubber tires permitted
6. 2wd or 4wd
NOTE: 2wd & 4wd classes may be split if there is enough of each type of truck to make individual classes (see track rules)
1/8 Nitro On-Road:
1. Maximum car width with body: 267mm
2. Maximum engine displacement: 3.5cc (.21 engine)
3. Transmission: 1,2, or 3 speeds allowed
4. Any body style
*Super Scale Nitro Touring:
1. Any "super scale" nitro touring car chassis (ex- HPI RS4 Super Nitro, Kyosho Super Ten, Tamiya TGR)
2. Maximum engine displacement: 3.5 cc (.21 engine)
3. Maximum vehicle width with body: 232mm
4. Foam or rubber tires permitted
6. Any body style (may use Lola, Can Am, GT, GTP, WSC etc style bodies)
*IFMAR Electric Touring Sedan Stock/Modified 1/10th Scale Novice and PRO
*NOTE: This class is not in our normal race line up, however every attempt will be made to accommodate the class if enough cars are present. Also, small block equipped cars may be separated from big block equipped cars if conditions are met as described in the Track Rules section.
Track Marshalling Guidelines
We have accumulated these guidelines in hopes that it might help to provide better racing, and a good time had by all who attend a race. Turn Marshals will be located at these points on the race track. Their primary area of responsibility is within the circle around the specific area. However, everyone must cooperate and help another marshal if he/she doesn't see an incident.
What is Track Marshalling?
A Track Marshal is the same as a Corner Worker in full size road racing. The responsibilities are:
1. To help maintain a clear racecourse for competitors.
2. To assist vehicles that has become unable to move because of a crash or spin.
3. To remove from the track and disable vehicles that are unable to continue because of mechanical problems (By the shut off switch whenever possible or unplugging the battery with electric vehicles. and the appropriate method to shut down a gas vehicle).
4. Providing an open racecourse for the rest of the racers as QUICKLY and SAFELY as possible.
If you race, you have an OBLIGATION to Marshal.
After your race is over:
1.Disable your vehicle, return the transponder and place the car on the table beside the race director as quickly as possible, and go to your marshalling position to help the race day go smooth and as quickly as possible. Be sure you are not standing in the drivers' line of sight and blocking a view of a portion of the racetrack.
2. Stay focused on your assigned portion of the racetrack. It is easy to get caught up in watching the race and miss getting someone on their way or clearing the track quickly in a crash.
3. First to crash... First to leave in multi-vehicle pileups.
4. Be impartial- EVERY Driver and Car should be treated equally. (You don't reset a friend or family members' vehicle first if they were on the tail end of a crash.)
5. For Safety Reasons, NEVER Step into oncoming traffic to get a disabled car. These vehicles, Electric or Gas are traveling at a speed that could easily injure you if you are struck by one of them. Wait for a reasonably clear place to move to the disabled vehicle. MOVE QUICKLY.
6. Never put a vehicle in the path of oncoming traffic. The proper method is either wait until traffic is past and reset or remove the car, OR lift the car off the track to keep other cars from hitting it and then place it back in the race.
7. ALWAYS set the vehicle on the track going In the PROPER DIRECTION! Don't just free it from the boards and allow the driver to make a large turn to get back in the right direction. DON'T take the vehicle and THROW it down the track. Set in a position that the driver can quickly reenter the race on his own. BE AWARE OF VEHICLES THAT HAVE JUMPED OVER BARRIERS!!! Put them on the track where they left the track, NOT WHERE THEY LANDED. On tracks with a lot of switch-backs, this could advance the vehicle unfairly ahead of competitors.
8. Attempt to repair minor damage quickly, if you can. (popped rod-ends, loose batteries, dislocated dogbones, wedged-in body parts, etc.) Please remove the car from the racing surface before attempting such repairs, and remember...the cars still in the race have priority!!!! If you have to, hand the vehicle over to a friend of the driver or just shut it off and tend to the track.
9. If you are not able to Marshal the next race, it is your responsibility to inform the track officials or find an eligible replacement marshal. At many tracks you are penalized a lap or disqualified for not Marshalling and not informing the officials.
10. Please remember when you are driving, don't scream at the marshals. Abusive language is not acceptable. If they don't see your vehicle, then yes you can get there attention, but in a proper manner. Treat people like you want to be treated.
Some other things to be aware of:
Be conscience of areas of the vehicle that can harm you. Gas engines and Electric motors get VERY HOT. Exhaust systems on Gas engines do also.
Be cautious of moving parts. Wheels, axles, Flywheels, all can cause injuries.
When on the drivers stand, please wait until the Marshal has released your vehicle before hitting the throttle, for their safety.
Make sure you don't have things in your pockets that can fall out on the track as you are assisting vehicles.
The points system for the Fastlane R/C Racing Series is set up to benefit the dedicated racer as well as the novice. We wanted to create this series to be both challenging and balanced. This series consists of ten (10) races. In these races the drivers accumulate points toward the season ending "Points Championship".
The Points Structure
The Points Championship consists of 10 races. Of the 10 races, 8 will count toward the point's championship in any class. That gives each competitor two throw away race in which to drop their lowest point total. We believe this is necessary as everyone has a bad day or a day in which something comes up that may cause his or her absence. Points will be awarded for both qualifying and main event finish. Qualifying will award a maximum of 100 points for first place, 99 for second, 98 for third, and so on down at regular 1-point intervals. For Mains, first place will award 100 points, second place 98, third place 96, and so on down at regular 2-point intervals. The reason for the two point spread in main finishing position, as opposed to the one point spread as in qualifying, is to put more emphasis main finishing and not qualifying. Since qualifying is only a five-lap deal and the main event requires more preparation, concentration, and skill, we thought it more important to structure it this way.
Closing thoughts:
Everyone should remember.... Marshal Like You Want to be marshaled.
There is a time and place for everything. When you are marshalling a race, it is not the time for a smoke or to eat. Surely you can wait until the race is over for those things.
There is a saying that holds true... If you don't like being marshaled don't crash. In some races it is very difficult.
These Track Rules shall become effective upon the ratification by a two-thirds (2/3) majority vote of the members present. Fastlane R/C meeting held on ________________ (date) in (location of meeting).
Fastlane R/C Representative Date
Organizational Committee:
Steve Bennett (202) 314-6228, Cell (301) 213-6274
Ted Brown W# (703) 247-4506
Melvin Pridgen
Steve Nottingham