Originally Posted by rdcracer
I don't know why we need 2 classes. I have been around this hobby since 79 and through most of that we had stock and modified.
That sounds like a contradiction right there.
If anyone here believes that the car that won the last spec main at SS was stock please post. What we are seeing now are some very experienced racers dominating the class with the ability to set up, tune, and drive the IGT very well, and in some cases it is becoming questionable whether or not that is being accomplished within the current rules.
Its only a matter of time before the K28s started hatching. How many racers are going to shell out $150 for that motor when much better motors are available for about the same price? I have already replaced a control arm with what I thought was the same part - nope - slightly different part maybe from the 7.5? Same with the pivot pins. I'll need some driveshafts soon and I definitely don't want the same cheap bones that came with the kit only to replace them again in a couple more gallons.
The problem with spec will end up being teching the cars which will require disassembly and time based on the current rules. I think one solution may be to allow some basic mods and maybe a $200 limit on the motor so the car can be teched without disassembly. The chassis will end up being the limiting factor anyway. The point will arrive quickly where the cost will not justify the gains. I don't see everyone throwing hundreds of dollars into this chassis or any other buggy-based shaft drive chassis. Most mods will simply be to increase reliability and tunability more than performance.
If the class does end up going this way it still won't kill it's entry level potential. You can't buy a 1:10 sedan or 1:8 car for $400 and start racing. A beginner like myself isn't going to win anyway until he/she has a lot of driving/setup/tuning experience regardless of the mods on the car. You simply start in the lower mains until your abilities exceed the chassis' abilities and then begin with the upgrades.
I don't think the startup cost or the cost of a few mods will end up being a deciding factor in making this class successful. The key will be keeping the recurring costs down with rubber tires and allowing any buggy-based chassis to race this class. Allowing some mods only increases the fun factor and decreases the headaches.