Anyone mess with the Yaw, pitch and roll of the cars? DAMN! i cant believe how much it helps. I think all the cars were set the same and we all know they arnt ALL the same. a 10th scale electric has WAY different properties than a 7 pound 1/8 scale.
I have been messing with this a little and DAMN i cant believe how it changes the way the cars handle. Most of the cars i didnt like they way the drive. They didnt seem very realistic accept the omega, that was the only car i felt drove halfway decent, the more i mess with the cars the better they seem to get. I am however running my physics in the game settings to 140% this takes more CPU and GPU power so they are turned down to keep the minimum system requirements down. This makes it for a wider range or users but also hurts the game play of the simm. With the properties down low it gives a toy, or game feel. This is far from a game, when you get everthing set like they should be it becaomes a VERY acurate TOOL and ive learned so much its amazing.
They built the program, they didnt design the cars and thats why they are like they are. I dont think most of the people that built this simm know much or are interested in R/C like we are so they dont have that experance. I feel taht hurt the quality of the simm because most of the cars wernt setup like they should be and didnt drive near what they can.
If you have this simm, mess with it more. Pick a car that your VERY firmiluar with and start clicking. If you have a good machine crack the graphics up and crack the physics to max. Things get ALOT better.