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Old 01-03-2012, 02:18 PM   #1186
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Default V2 arms

Got a chance to try out the V2 arms thanks to TEXASTC yesterday. I can't tell any difference in the lower arms besides the low friction pivot balls. The upper arms are much more robust but still have very realistic proportions. I ran three practice packs with them so total about 30 minutes of track time. I am pretty good about not hitting stuff but I tapped a board twice during those runs and the new upper arms are still intact with zero reinforcement by me. With the V1 arms all it took was a light board tap to break them so I am optimistic that the V2's can withstand a reasonable amount of abuse.

This was only practice though with almost no traffic. During a race I have no control over the other cars and if someone spins out in the sweeper and we hit head on I would be suprised if these hold up. Only time will tell, will be running them this Saterday all race day to truly test them.

The extra tunability of a link front end is nice but I prefer running these arms since they look more realistic and I dont have to stress out about getting my camber/caster perfect on both sides of the car. The only reason I started using links was for their durability not their tunability.

Fingers crossed...
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Old 01-03-2012, 04:48 PM   #1187
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They will be tested well this weekend. I will be spinning out whichever F1 I have running at the time in front of you plenty.
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Old 01-04-2012, 10:47 AM   #1188
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Can anyone tell me which tamiya parts are needed to complete formula rabbit conversion? Will this conversion truely solve the front end issues with the fgx? I hate to throw more money at this car but I will happily do it if it makes it more durable and raceable

Thanks for the help.
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Old 01-04-2012, 10:59 AM   #1189
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I am working on getting a pair of these soon.

Could someone kindly list a few spare items I need to have on hand?
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Old 01-04-2012, 11:21 AM   #1190
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I am working on getting a pair of these soon.

Could someone kindly list a few spare items I need to have on hand?
If you run this car and race it frquently I would order:

1x upper deck
2x set of spindles
2x set of king pins
2x set of V2 arms

That may seem like a lot but parts are cheap, all the above items should total a little under $50.00. Those are the only parts I have broken with very heavy practice and race use.

Also recomend you re-inforce the lower front arm with piano wire and shoe goo (mentioned earlier in this thread) With this part re-inforced I have broken a titanium turnbuckle, king pin, spindle and upper deck in different collisions but the lower arm is still intact.

Also if you are running high wind (17.5/21.5) brushless motors the high speed gear set is a must.
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Old 01-04-2012, 11:29 AM   #1191
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Quote:
Originally Posted by AMZ View Post
I am working on getting a pair of these soon.

Could someone kindly list a few spare items I need to have on hand?
Front end parts:
Arms Version 2 arms are beefier. Version 1 are fragile.
Steering blocks
Upper deck
get some F104 kingpins.

Hop ups, get the Fast gear set.

Read the thread, lots of info starting in October about what to expect, tricks, mods, and hop ups. The front end is a problem area, breaks easily. They have released new front arms, which will help. You can reinforce them with carbon flat stock which also helps. But you will want some spares right off the bat. Also it comes with wheels but no tires. Ride tires for the HPI F10 fit, as do some Pit Shimizus.



Hey Robert didnt know you were around
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Last edited by texastc; 01-04-2012 at 11:31 AM. Reason: racer robert showed up
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Old 01-04-2012, 11:31 AM   #1192
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Also, the latest shipment of cars should have the updated V2 arms in the kit.
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Old 01-04-2012, 06:21 PM   #1193
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Quote:
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I am working on getting a pair of these soon.

Could someone kindly list a few spare items I need to have on hand?
I also highly recomend ordering from tqrcracing.com once they re stock this kit. Also order the one degree rear toe block. Kit set up will have the rear locked into place. The 1 degree really frees things up!
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Old 01-04-2012, 09:33 PM   #1194
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So what's been the fix for it pushing out so hard in turns?
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Old 01-04-2012, 09:37 PM   #1195
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So what's been the fix for it pushing out so hard in turns?
Car setup
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Old 01-04-2012, 09:48 PM   #1196
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Car setup
Mine doesn't push. Maybe tires?
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Old 01-04-2012, 10:13 PM   #1197
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Mine doesn't push. Maybe tires?
+1 Soft grooved tires and the rear sway bar for me.
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Old 01-04-2012, 10:28 PM   #1198
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I also agree tires are the most important factor. Not sure what surface you run on but the best tires I have found for carpet is the grooved pit shimizu tires., soft rear and either medium or soft front is servicable.
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Old 01-04-2012, 10:35 PM   #1199
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Originally Posted by glinx111 View Post
So what's been the fix for it pushing out so hard in turns?
Here is a set up that works for me...

Shimizu 0565 and 0561 with stock inserts
sway bar in the rear
stiff rear shocks ( I'm using Tamiya F201 hard springs )
60 weight oil
20 degree rear toe
2 degree rear Camber
0 degree toe front
2 degree front Camber
soft Tamiya front springs
5mm front and rear ride height
21.5 motor / blinky ESC
35 spur
28 - 32 pinion for carpet
34 - 36 pinion for asphalt

I also polished the front king pin as well as polished the front aluminum suspension balls the pins go through and lube the pins... The newer plastic balls should be smoother...

My car is pretty well balanced and plenty of steering... hope this helps...
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Old 01-04-2012, 11:47 PM   #1200
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finally i get to start my build. as i assemble i wonder,would a alloy bulkhead be a better option than the kit rear? and stiffer rear springs maybe? i have only to run in carpark track so low low traction
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