Lots of good ideas here, but I don't understand how slowing down open mod is going to fill races.
Here is my 2c.
1. Mod is mod--where the fastest and best drivers figure out (between set up and driving skill) how to strap in and lay down more and more power.
Why should the elite class be handicapped to become more accesible to the masses?
2. If a slower class is needed, it seems we already have those (21.5, 17.5, 13.5)--and yet here we are discussing a shrinking TC class.
3. I think the solution to shinking turnouts lies in rekindling the BASICS of what make TC Racing cool in the first place--things like scale realism, the ability to race in a parking lot, adjustability, and killer speed/acceleration.
Glimmers of hope like WGT, F1, (and the Slash class in offroad), point to this fact.
Rules are rules, but like fences, rules can only manage the substance of what is already there.
For TC to flurish, we need a substantive change, not a topical re-arrangement of the same old, same old.
4. What might this mean?
*Well how about cheaper, simpler, more durable cars?
I've raced since TC started in the mid 90's, and while the cost (of time and money) to competitive has easily doubled, my enjoyment has not. It is much harder for me to field a winning car now (again in terms of time and money) than ever before. Is the excitement on the track somehow better, or more intense knowing you spent two to three times more than you used to?
*How about cheaper, longer life tires? A little less grip will balance out the field. Longer life and less cost, less frequent will bring more people in than a slower mod class (to say nothing about helping out those that run mod!)
*How about a greater choice of more realisic, less aero-serious bodies?
I know watching my Tamiya Alfa 155 cruise around the track atop my TA01 was a cool experience--one that I have yet to best, and will never forget.