How much $$$ is it going to cost to run MOD?
#16
Originally posted by Besercoe
Make sure you start with a fresh profile on your radio, turn off things like ABS, make sure you have full throttle throw. Make sure you turn radio on first, listen for the beep, and give the throttle a short stab, all will be fine. Make sure you dont touch the throttle till you hear the beep.
Then run through all the setup profiles, as you will most likely have a reversing setup on it standard.
For most people brushless will have more than enough power, if you are new to mod, you will lose more time on lines, and hitting things than losing straight line speed compared to say a 7 turn brushed, and you wont have as many issues with runtime.
Make sure you start with a fresh profile on your radio, turn off things like ABS, make sure you have full throttle throw. Make sure you turn radio on first, listen for the beep, and give the throttle a short stab, all will be fine. Make sure you dont touch the throttle till you hear the beep.
Then run through all the setup profiles, as you will most likely have a reversing setup on it standard.
For most people brushless will have more than enough power, if you are new to mod, you will lose more time on lines, and hitting things than losing straight line speed compared to say a 7 turn brushed, and you wont have as many issues with runtime.
hopefully all will be fixed for it's virgin run at northside venom challenge
#17
Tech Adept
Originally posted by (SE)XRAY
Well yes, thinking of getting the Novak Brushless system !
Iv'e spoken to many ppl regarding the mod and " they have scared me' hahaha so I'm thinking of getting the Brushless system!
What do ppl think about the new Brushless system?
Does it stack up against the mod motors?
Cheers
Well yes, thinking of getting the Novak Brushless system !
Iv'e spoken to many ppl regarding the mod and " they have scared me' hahaha so I'm thinking of getting the Brushless system!
What do ppl think about the new Brushless system?
Does it stack up against the mod motors?
Cheers
It is so good to just take your car out and run it and not have to worry about Brushes, Comm Cutting, Motor Cleaning, etc etc... Leaves a lot more time for serious FUN
#18
the brushless hacker is the better motor. speed wise. it has various setings with the comp and even sports esc. i took it out to moorebank with the base settings (not unlimited) and 75/22 48 pitch gears/pinions and it is balistic.
i did notice though that small trigger reactions aren't "sensed" by the motor.from standstill. but it is very quick.
i have heard that the novak isn't as competative. and the speed isn't up to mod levels
i ment brushless hacker, sorry for any misunderstandings
i did notice though that small trigger reactions aren't "sensed" by the motor.from standstill. but it is very quick.
i have heard that the novak isn't as competative. and the speed isn't up to mod levels
i ment brushless hacker, sorry for any misunderstandings
Last edited by VenomWorldOrder; 07-21-2003 at 11:20 PM.
#19
Originally posted by VenomWorldOrder
the brushless is the better motor. speed wise. it has various setings with the comp and even sports esc. i took it out to moorebank with the base settings (not unlimited) and 75/22 48 pitch gears/pinions and it is bablistic.
i did notice though that small trigger reactions aren't "sensed" by the motor.from standstill. but it is very quick.
i have heard that the novak isn't as competative. and the speed isn't up to mod levels
the brushless is the better motor. speed wise. it has various setings with the comp and even sports esc. i took it out to moorebank with the base settings (not unlimited) and 75/22 48 pitch gears/pinions and it is bablistic.
i did notice though that small trigger reactions aren't "sensed" by the motor.from standstill. but it is very quick.
i have heard that the novak isn't as competative. and the speed isn't up to mod levels
The Novak has very good off the mark accerlation, and very good top end, but lacks mid range punch, the mid range area is great on sub 10 brushed motors, producing strong power exiting corners, gaining crucial time each lap.
#20
at the only run i tryed it at (moorebank) it was dead cool.
i am assuming on smaller "on/off" throttle tracks it might get hotter but....geez is it quick? IS IT EVER!
i am assuming on smaller "on/off" throttle tracks it might get hotter but....geez is it quick? IS IT EVER!
#21
Tech Adept
iTrader: (6)
Thermo shutdown is a little issue with the 6t Hacker but, if geared right, no dramas making 6-7 minutes. Don't know about in 40 degree heat yet, but no dramas, so far.
If you go a 7 or 8t Hacker, then heat/thermo shutdown shouldn't pose a problem at all with extra runtime to boot.
Uncle has the 8t Hacker. Top end power doesn't seem to be much different, but gets there a smidge slower. Still very competitive against the brushed motors and I saw him do 2 heats on the same pack at an Eastern Creek club day when he first got it. So runtime is extremely good.
If you go a 7 or 8t Hacker, then heat/thermo shutdown shouldn't pose a problem at all with extra runtime to boot.
Uncle has the 8t Hacker. Top end power doesn't seem to be much different, but gets there a smidge slower. Still very competitive against the brushed motors and I saw him do 2 heats on the same pack at an Eastern Creek club day when he first got it. So runtime is extremely good.
#22
Tech Adept
personally i haven’t had any issues with thermal shutdown on my hacker sport speedie /w 6T yet..... but when i first got the system, i had lots of trouble on a standstill. If I punched it on a standstill (what i had been doing with brushed), it gets very stally and hard to manage.
#23
Tech Adept
iTrader: (6)
Yeah, I've been having that problem with starts as you've may have noticed. Tried alot of different suggestions from a number of people but still haven't fully sorted that out yet. Coxy's doesn't seem to suffer with that problem at all. I think he must have nailed the perfect technique to starting.
Had no problem with shutdown at Meca.
Had no problem with shutdown at Meca.
#24
Originally posted by Slabism
If I punched it on a standstill (what i had been doing with brushed), it gets very stally and hard to manage.
If I punched it on a standstill (what i had been doing with brushed), it gets very stally and hard to manage.
i also have that small dead point when initially accelerating. it's only a small issue though no big woop.
4 people with hackers so far ay! i'll look out for you at v challenge. i have the ugly arsed blue green gray stratus body with no stickers. (has one solitary freeby fast tires sticker on the side)
#26
Tech Adept
im not sure what it is, maby the esc? scott seems to have similar problems with his comp
lately iv been trying to use very little throttle to get it of the line and this works very well......but i know for sure, if i punch it, its going to cut out for a half second and thats a disaster with modified cars starting behind
lately iv been trying to use very little throttle to get it of the line and this works very well......but i know for sure, if i punch it, its going to cut out for a half second and thats a disaster with modified cars starting behind
#28
Tech Adept
lol…i did exactly the same thing at CH when I first got the hacker. Stoped on the grid in the final and got collected bad by nearly everyone
Last edited by Slabism; 07-24-2003 at 08:01 AM.
#29
Tech Adept
Originally posted by VenomWorldOrder
4 people with hackers so far ay! i'll look out for you at v challenge. i have the ugly arsed blue green gray stratus body with no stickers. (has one solitary freeby fast tires sticker on the side)
4 people with hackers so far ay! i'll look out for you at v challenge. i have the ugly arsed blue green gray stratus body with no stickers. (has one solitary freeby fast tires sticker on the side)
Last edited by Slabism; 07-24-2003 at 08:02 AM.
#30
Tech Adept
iTrader: (6)
Some will not admit to short cell life but it's fact. i rotate my packs every 4 months, best to sell them while they still have life and runtime. Ive actually seen 12 solids runs quoted as the life of a GP pack. GP cells are the best for mod if you want to have the best speed and runtime, but life is shorter.